taro
Mirror
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taro | Mirror | |
---|---|---|
18 | 23 | |
289 | 4,844 | |
- | 2.7% | |
0.0 | 9.8 | |
7 months ago | 10 days ago | |
JavaScript | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
taro
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Advice on game engines to recommend for new game devs (Godot?)
Context: I’ve been working on Moddio (www.modd.io) for a few years and I’ve always been really proud of building something for indie devs. Our game engine is open-source, free, and is particularly designed for beginners. Most of our users come in with zero coding experience and have never touched a game engine before. My proudest moment has been hearing users tell me that they learned how to code, and even went on to try and become professional game devs, because of Moddio.
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What is the "easiest" programming language to learn for making a game?
maybe give my visual scripting language a try: www.modd.io
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I have never written a line of code in my life. where do I start?
If you just want to dive into game making and not as much programming, check out modd.io
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Is it hard making a open world multiplayer game as an indie dev?
https://www.modd.io/ (Designer and non-programmer focused)
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Similar tools that aren’t subscription-based?
www.modd.io is free and has multiplayer built in
- Play together, slay together: the ultimate IO engine awaits on Modd.io.
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My son wants to be a game dev, is there a
Props to your son for being interested in game dev! As someone else here said, one of the hardest things about game development is that it's slow and hard to get started. That's really difficult, especially for younger people who want to see an impact right away, otherwise they get discouraged building. I'd recommend either trying to mod games, or trying something like Minecraft or Roblox. The advantage of the latter two are that he'll also find like-minded developers, around his own age, which would help with motivation. I also wanted to toot my own horn, I've been building a website (www.modd.io) which is no-code and easier to get started building games. He could use a template and have a game online in 1 minute, and players can join - this tends to help with that "magic moment" of getting started. I'm happy to help out too if you have any questions!
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What are some underrated tools every game developer should know?
I also wanted to toot my own horn a bit and share a tool I've been working on - www.modd.io which is a browser based game development platform. It has drag and drop coding and multiplayer features built in, so it's easier for beginners to get started.
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Co-op Adventure Game: Temple of Secrets (open-source game!)
Hi everyone! I'm part of a small team at Moddio, a game development platform, and wanted to share a new game: Temple of Secrets
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5000 player game?
https://www.modd.io/ (Designer and non-programmer focused)
Mirror
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Release Radar • February 2024 Edition
Woah, over 80 versions 😮! This is a project with over 1,740 releases over the past five years. Mirror is one for the game devs in the room. It's a high level networking library for Unity. Used in some of the top video games, Mirror is used by thousands of game developers around the world. The latest update brings Mirror in line with the latest Unity version, includes better motion smoothing time, and lots more. Check out all the changes in the Mirror changelog.
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What are some big no-nos when designing multiplayer functionality?
https://mirror-networking.com/ (Unity specific, looks nice but don't use unity myself).
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Creating multiplayer VR experiences
Mirror is another option.
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Messing around with Generic Types, Thought I'd share this fun function
Unity's package is, from what I understand, an imitation of Mirror (which is kind of ironic given the name) but I don't know if they have improved it since I last checked. At that point, you might want to consider Mirror instead.
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Spent April learning Unity, started a little dice roller to show off the dice my brother designs
Multiplayer is something I've wanted to try, just so other people can see the dice rolls that each player makes. I found a cool multiplayer library that I hope to try out later, it is called Mirror ... is that what you use? https://github.com/MirrorNetworking/Mirror
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Creating an MMO. (Looking for wisdom)
I'd suggest getting an experienced developer on board, one that has worked with networking before. Multiplayer games are hard to buid. Regarding networking frameworks, I know Mirror for Unity has been tested for an MMO use case. Not sure about Unity's first-party Networked Game Objects solution.
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After updating Mirror, I now have all of these errors...
Are you using AsmDef assembly files? If so make sure you have Mirror.Transports.asmdef referenced in your main (Source folders) asmdef.
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Unreal Engine 5.2 Beta - Procedural Content Generator (PCG)
I dunno why they'd even bother implementing that when mirror did it for free
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Is it hard making a open world multiplayer game as an indie dev?
https://mirror-networking.com/ (Unity specific, looks nice but don't use unity myself).
- GitHub - MirrorNetworking/Mirror: #1 Open Source Unity Networking Library
What are some alternatives?
PokeMMO-Online-Realtime-Multiplayer-Game - 🕹️ A simple realtime Pokémon MMO game build with Phaser 3, Colyseus.io & Webpack 4
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Cockatrice - A cross-platform virtual tabletop for multiplayer card games
Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror
bullet-mania
EpicOnlineTransport - A Transport for Mirror using Epic Online Services
colyseus - ⚔ Multiplayer Framework for Node.js
Riptide - Lightweight C# networking solution for multiplayer games.
tcp-udp-networking - Source code from my C# networking tutorial series on YouTube.
2D-MMORPG-Youtube - An Open Source 2D MMORPG with Azure (AKS [K8s], CosmosDB and Redis) and Unity Game Engine
examples - Phaser 3 Examples
ServUO - An Ultima Online server emulator written in C# .NET