mnm-hammer
fuse
mnm-hammer | fuse | |
---|---|---|
4 | 21 | |
68 | 225 | |
- | - | |
0.0 | 5.3 | |
about 2 years ago | 27 days ago | |
Go | HTML | |
Mozilla Public License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mnm-hammer
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mnm, an open source project to replace email & SMTP
Could you open an issue about this at \ https://github.com/networkimprov/mnm-hammer/issues
- An online demo of a localhost web app
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The future of web software is HTML over WebSockets
I built a localhost web app, where the app runs locally and displays its UI in one or more browser tabs. [1]
It uses websockets & JSON to connect the SPA UI (in Vue.js) to the app (in Go). I can't imagine any advantages to generating HTML with Go (except perhaps less JS code :-)
https://github.com/networkimprov/mnm-hammer
fuse
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Castle Game Engine Roadmap
Nakama does not have shared parallelism, look at http://fuse.rupy.se for better scalability.
- Unity Tutorial
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SpaceTraders: A multiplayer game built on a free web API
While this seems focused on trading, kinda like EVE (spreadsheet MMO), I think physical action is the real attraction of 3D graphics/audio:
So I made a very scalable MMO protocol: https://github.com/tinspin/fuse
It's event based so analog movement should be compressed, which means headshot FPS are not the target audience. But it works fine with action games that take scalability into concern.
I'm curious how hard people find it to adopt. I'm guessing I need to deliver a good and open game on top of it to see adoption.
- Platform for an online multi player card game?
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Making a multiplayer server
You can tak a look at my multiplayer system if you need inspiration: https://github.com/tinspin/fuse
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3D MMO backend + client
This is the source available server: https://github.com/tinspin/fuse
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Server-Sent Events: the alternative to WebSockets you should be using
You don't need to use Event-Source to use SSE, look at how I implemented it here:
https://github.com/tinspin/fuse/blob/master/res/play.html#L1...
The XHR ready state 3 was wrongly implemented in IE7, they fixed it in IE8.
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Ask HN: Where do you hang out virtually online?
If you just want to play a multiplayer cube drop game and chat you are welcome at http://fuse.rupy.se
You can make rooms but they get the name of the user, so I guess you need to create a user with the name of the topic you're interested in! Xo
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XMPP, a Comeback Story: A Protocol for Robust, Private and Decentralized Comms
I made a better standard for this: https://github.com/tinspin/fuse
But of course it's suffering from this: https://xkcd.com/927/
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Free Multiplayer Puzzle Online
I made a multiplayer game like Dr Mario that is in alpha: http://fuse.rupy.se
What are some alternatives?
mnm - mnm implements TMTP protocol. Let Internet sites message members directly, instead of unreliable, insecure email. Contributors welcome! (Server)
Mirror - #1 Open Source Unity Networking Library
laitos - Top geek's chindogu - personal assistant over satellite/telephone/SMS/chatbot, plus web infrastructure servers (web & mail, ad-free DNS, TCP-over-DNS, web proxy, etc)
nakama - Distributed server for social and realtime games and apps.
jmap-server - Stalwart JMAP server
pglet - Pglet - build internal web apps quickly in the language you already know!
beaker - An experimental peer-to-peer Web browser
cinny - Yet another matrix client
dom-examples - Code examples that accompany various MDN DOM and Web API documentation pages
vaku - vaku extends the vault api & cli
rupy - HTTP App. Server and JSON DB - Shared Parallel (Atomic) & Distributed
Pion WebRTC - Pure Go implementation of the WebRTC API