ml-stable-diffusion
julius
ml-stable-diffusion | julius | |
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45 | 73 | |
16,111 | 2,554 | |
0.7% | - | |
7.4 | 7.3 | |
26 days ago | 12 days ago | |
Python | C | |
GNU General Public License v3.0 or later | GNU Affero General Public License v3.0 |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
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ml-stable-diffusion
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Show HN: Run Stable Diffusion Directly on iPhone
Not sure how that got in here. Apple released CoreML Stable Diffusion library a little over a year ago [1]. Hugging Face released their version of the example app for the CoreML Stable Diffusion library [2].
The app should be able to run on iPhone 14 Pro, I believe the requirements is about 6-8Gb of RAM. And I was not able to run it on iPhone 13 Mini, because it has only 4Gb of RAM.
- [1] https://github.com/apple/ml-stable-diffusion
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Apple releases MLX; has working Stable Diffusion example
Where are you seeing a Stable Diffusion example? I'm familiar with Apple's CoreML Implementation of StableDiffusion, but is there something else in the SD world available for download now as part of MLX?
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Stable Diffusion XL on iPhone with Core ML
Other features and improvements to the repo https://github.com/apple/ml-stable-diffusion
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FLaNK Stack Weekly for 20 June 2023
M1! https://github.com/apple/ml-stable-diffusion
- Apple Introduces M2 Ultra with up to 192GB Unified Memory - LLM powerhouse?
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Need help choosing between two laptops
M2 MBA can run Stable Diffusion and LLaMa comfortably, which means generating your potential game/image asset locally. They're pretty much impractical in 7340.
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Speed Is All You Need: On-Device Acceleration of Large Diffusion Models
Interestingly these are OpenCL kernels so in theory some of the optimizations might run out-of-the-box on CPUs.
It would be instructive to compare their speedups on the iPhone to the Apple CoreML implementation: https://github.com/apple/ml-stable-diffusion
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Is it worth buying a used M1 Mac for stable diffusion when you have iPad M1 but Intel Mac
Stable Diffusion runs great on my M1 Macs. The Draw Things app makes it really easy to run too. You also can’t disregard that Apple’s M chips actually have dedicated neural processing for ML/AI. This actual makes a Mac more affordable in this category because you don’t need to purchase a beefy graphics card. Not to mention that Apple has even optimized their software specifically for Stable Diffusion (related GitHub). Draw Things can take advantage of this. There’s a few guides to running the web UI on M1 too. I prefer the Draw Things app because of how easy it is to use, but the web UI is also nice because of all of the plugins and workflows that the community has built over time.
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Stable diffusion for Apple silicon
LINKS: ml-stable-diffusion: https://github.com/apple/ml-stable-diffusion Diffusers (HuggingFace Mac App): https://apps.apple.com/app/diffusers/id1666309574?mt=12
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Apple: Transformer architecture optimized for Apple Silicon
So, is Stable Diffusion working finally on TPU or not? DiffusionBee uses GPU and running this https://github.com/apple/ml-stable-diffusion with CPU_AND_NE just segfaults
julius
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Lessons from Open-Source Game Projects
Julius) - Caesar 3 clone. C, SDL2
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Open Source Rewrite of Civilization 1 Source Code – OpenCiv1 Project
Cesar 3 was also rewritten (https://github.com/bvschaik/julius), and besides the marvelous work from the author that has allowed fans of the original to experience it on modern platforms and further preserve it, it has also invigorated the community and spawned other efforts to further enhance the game.
It’s a shame that many companies do not agree with such an approach for dormant or abandonware properties.
- Still have an issue with the sound loop in Caeser III
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Which game introduced you to the series? Do you find it easy to transition into the other games besides the one you started with?
Picked it up on GoG a while back and had a great time with it. Keep thinking about it every so often despite not finding the time to play through it again. Last year I decided to teach myself a specific game engine by replicating the game. I am not a game developer so I was in over my head and I stopped but I revisited the project earlier this month and managed to get basic map rendering working with the original tiles. The julius project together with citybuilding-tools and ZeusMapper were a great help to learn how to read the original asset files. I see all the Caesar 3 maps on this subreddit and would love to at least be able to generate those for Zeus + Poseidon one day even if I never get any actual game logic working. However just trying to figure out the logic for how cliff and rock formations are rendered is enough to make me think that will never happen. What I wouldn't give for a peek at the original source code.
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For those who are waiting on this new bronze age title like me, please enjoy these game recommendations. Can't wait for an "Immortal Empire" Bronze age map.
Caesar III was recently reverse engineered, and is now receiving updates (project Julius on github) and new features (project Augustus on github).
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What are your favourite logistics games?
There is Julius if you want to play it today https://github.com/bvschaik/julius
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How to run Caesar III on Steam Deck?
I just got my Steam Deck and one of the first things I'd like to try is to play the old city-building Caesar III. I searched a bit and it seems that the only way to run it is through https://github.com/bvschaik/julius/releases/tag/v1.7.0 installation. Can you please explain how to do it?
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Super Low Tech Games on Steam
An old city builder called Caesar 3 has a Steam release, and an open source implementation named Julius that works natively on linux.
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Some time ago I saw Caesar 3 on this sub, decided to play it for the first time, got addicted, now I just finished the main campaign, such a great city-builder! Is there any modern successor?
there is an open source copy of this game called Julius that fixes some aspect ratio issues of this game and is free to download (you need to have bought a legal copy of the game for it to work though). they also made a version called Augustus that adds a bunch of new things, like the monument system from later games ins the series. https://github.com/bvschaik/julius
- It's because of this game that I became addicted to city building and strategy games. It still holds up today.
What are some alternatives?
MochiDiffusion - Run Stable Diffusion on Mac natively
augustus - An open source re-implementation of Caesar III
ml-ane-transformers - Reference implementation of the Transformer architecture optimized for Apple Neural Engine (ANE)
Ozymandias - An open source re-implementation of Pharaoh (1999) in the Julius/Augustus engine
modelscope - ModelScope: bring the notion of Model-as-a-Service to life.
jazz2 - 🎮 · Jazz² Resurrection: Open-source reimplementation of Jazz Jackrabbit 2
pulsar-recipes - A StreamNative library containing a collection of recipes that are implemented on top of the Pulsar client to provide higher-level functionality closer to the application domain.
Librelancer - A re-implementation of Freelancer
fast-stable-diffusion - fast-stable-diffusion + DreamBooth
freeciv - Freeciv is a Free and Open Source empire-building strategy game inspired by the history of human civilization. Upstream repository for the standalone Freeciv client and server. Report bugs and submit patches at https://osdn.net/projects/freeciv/ticket/
stable-diffusion-webui - Stable Diffusion web UI
luxtorpeda - Steam Play compatibility tool to run games using native Linux engines