minifb
npainter
minifb | npainter | |
---|---|---|
10 | 2 | |
929 | 117 | |
- | - | |
2.8 | 8.5 | |
8 months ago | about 2 months ago | |
C | Nim | |
MIT License | GNU General Public License v3.0 or later |
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minifb
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creating a free, fast and simple digital painting software (not planned UI/UX yet)
I would also recommend looking into SDL2 or MiniFB for cross-platform support, as not everyone uses X11.
- Minimal Cross-Platform Graphics
- MiniFB: Cross-Platform Rendering Library
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graphics library for setting pixels on screen
MiniFB is what you want for this.
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Best way to write a cross-platform graphical program in C while using only bare minimum third-party libraries?
MiniFB maybe?
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eBook Gentle Introduction to Assembly Language (AARCH64)
But you can have a skeleton program that sets up framebuffer for you (e.g. with minifb or TIGR), then link it that skeleton with your code (in assembly or whatever you prefer).
- The joy of building a ray tracer, for fun, in Rust
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native web-api graphics (live, not image)
I also saw minifb, which seems like a really to-the-point way to get a buffer I can draw to., so I guess I will go in that direction (rust lib, make FFI bindings for deno, etc.)
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Can I make graphics without any libraries?
If you just want to push pixel data to a frame buffer then I can highly recommend minifb. MIT licensed, Supports a lot of platforms, and it’s about as simple as you can get. It also handles input if you need it, too.
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Best libraries for making a raycaster in C
I think this library will fit your goals: https://github.com/emoon/minifb
npainter
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creating a free, fast and simple digital painting software (not planned UI/UX yet)
source code: https://github.com/mrgaturus/npainter
What are some alternatives?
winit - Window handling library in pure Rust
SDL - Simple Directmedia Layer
raytracer-exp - A simple raytracer built as an exercise to learn some Rust
microui - A tiny immediate-mode UI library
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
deno-canvas - Canvas API for Deno, ported from canvaskit-wasm (Skia).
deno_sdl2 - SDL2 module for Deno
deno-minifb - Deno wrapper around minifb, for making a framebuffer you can draw pixels to
the-ray-tracer-challenge-fsharp - F# implementation of the ray tracer found in The Ray Tracer Challenge by Jamis Buck
pane - 🖼️ A deno module providing bindings for cross-platform windowing
pk_do_not_be_afraid - ASM really isn't that different from C! This collection of tutorials bridges your existing knowledge of C or C++ to teach assembly language.
keikan - An elegant (imo) rendering engine written in Rust.