minifb
pk_do_not_be_afraid
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minifb | pk_do_not_be_afraid | |
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10 | 2 | |
924 | 74 | |
- | - | |
2.8 | 0.0 | |
7 months ago | almost 2 years ago | |
C | Assembly | |
MIT License | - |
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minifb
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creating a free, fast and simple digital painting software (not planned UI/UX yet)
I would also recommend looking into SDL2 or MiniFB for cross-platform support, as not everyone uses X11.
- Minimal Cross-Platform Graphics
- MiniFB: Cross-Platform Rendering Library
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graphics library for setting pixels on screen
MiniFB is what you want for this.
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Best way to write a cross-platform graphical program in C while using only bare minimum third-party libraries?
MiniFB maybe?
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eBook Gentle Introduction to Assembly Language (AARCH64)
But you can have a skeleton program that sets up framebuffer for you (e.g. with minifb or TIGR), then link it that skeleton with your code (in assembly or whatever you prefer).
- The joy of building a ray tracer, for fun, in Rust
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native web-api graphics (live, not image)
I also saw minifb, which seems like a really to-the-point way to get a buffer I can draw to., so I guess I will go in that direction (rust lib, make FFI bindings for deno, etc.)
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Can I make graphics without any libraries?
If you just want to push pixel data to a frame buffer then I can highly recommend minifb. MIT licensed, Supports a lot of platforms, and it’s about as simple as you can get. It also handles input if you need it, too.
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Best libraries for making a raycaster in C
I think this library will fit your goals: https://github.com/emoon/minifb
pk_do_not_be_afraid
What are some alternatives?
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deno-canvas - Canvas API for Deno, ported from canvaskit-wasm (Skia).
Reverse-Engineering-Tutorial - A FREE comprehensive reverse engineering tutorial covering x86, x64, 32-bit ARM & 64-bit ARM architectures.