mini-AlphaStar VS DI-drive

Compare mini-AlphaStar vs DI-drive and see what are their differences.

mini-AlphaStar

(JAIR'2022) A mini-scale reproduction code of the AlphaStar program. Note: the original AlphaStar is the AI proposed by DeepMind to play StarCraft II. JAIR = Journal of Artificial Intelligence Research. (by liuruoze)
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mini-AlphaStar DI-drive
1 2
278 521
- -16.1%
0.0 0.0
over 1 year ago over 1 year ago
Python Python
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mini-AlphaStar

Posts with mentions or reviews of mini-AlphaStar. We have used some of these posts to build our list of alternatives and similar projects.
  • Better AI opponent
    1 project | /r/starcraft2 | 16 Aug 2021
    With quick googling I found this, but it seemed like there were no pretrained models and without a tech background this will be pretty much impossible to run.

DI-drive

Posts with mentions or reviews of DI-drive. We have used some of these posts to build our list of alternatives and similar projects.
  • Try simple interfaces and customized driving policy and casezoo set on DI-driveļ¼
    1 project | news.ycombinator.com | 19 Apr 2022
  • Is reinforcement learning being used for the development of self-driving cars?
    1 project | /r/SelfDrivingCars | 10 Apr 2022
    Some attempts on driving simulators have achieved good results(eg. DI-drive, DI-drive is an open-source application platform under OpenDILab. DI-drive applies different simulator/datasets/cases in Decision Intelligence Training & Testing for Autonomous Driving Policy). The basic idea mainly includes initializing with imitation learning, and then using reinforcement learning to obtain results that surpass expert data after reaching a certain performance. Some use the perceptual Label to train the backbone of the network, then freeze the backbone, and use reinforcement learning to specifically train the affordance method from perceptual embedding to action output. Others use a multi-model fusion approach, in which the model trained by reinforcement learning is used together with other methods to obtain the driving output. However, the emulator-based method is mainly end-to-end, and its security is difficult to guarantee, and it is difficult to apply to real vehicle scenarios.

What are some alternatives?

When comparing mini-AlphaStar and DI-drive you can also consider the following projects:

multi_agent_path_planning - Python implementation of a bunch of multi-robot path-planning algorithms.

imitation - Clean PyTorch implementations of imitation and reward learning algorithms

pytorch-a2c-ppo-acktr-gail - PyTorch implementation of Advantage Actor Critic (A2C), Proximal Policy Optimization (PPO), Scalable trust-region method for deep reinforcement learning using Kronecker-factored approximation (ACKTR) and Generative Adversarial Imitation Learning (GAIL).

tianshou - An elegant PyTorch deep reinforcement learning library.

sharpy-sc2 - Python framework for rapid development of Starcraft 2 AI bots

neat - [ICCV'21] NEAT: Neural Attention Fields for End-to-End Autonomous Driving

minimalRL - Implementations of basic RL algorithms with minimal lines of codes! (pytorch based)

eirli - An Empirical Investigation of Representation Learning for Imitation (EIRLI), NeurIPS'21

robo-vln - Pytorch code for ICRA'21 paper: "Hierarchical Cross-Modal Agent for Robotics Vision-and-Language Navigation"