Windows UI Library
flutter_platform_widgets
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Windows UI Library | flutter_platform_widgets | |
---|---|---|
102 | 4 | |
6,030 | 1,533 | |
1.5% | 1.2% | |
7.7 | 8.0 | |
17 days ago | 2 months ago | |
C++ | Dart | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Windows UI Library
- WinUI 3 is now open source
- WinUI3 Source Available
- Can't publish WinUI 3 app
- Leaked Microsoft poll shows fewer employees have confidence in leadership
- Should I start migrating my Xamarin app to MAUI
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When are we going to have smooth animations ?
I wish that was true, but even the new stuff, like their new frameworks, performs poorly while their older frameworks perform really well. That's brand new code, with no legacy codebase to care for.
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WinUI Unpackaged --- What am I missing?
The reason why I don't recommend Winui is the million bugs it has. See the github issues page. All Microsoft ui stuff sucks currently. But if you use WPF why not FluentWPF
- Visual Studio UI will get redesigned
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For the past year and a half I've been working on Wintoys, an app that let's you experience Windows in your way and keep it fresh everyday while having everything you need in one place
Development for WinAppSdk and WinUI 3 is also very slow and Microsoft seems to not want to push it and invest more developers into it for some reason. They try to improve the framework, is just it's a small team. For example it was a headacke to apply the Mica backgrop and required unmanaged code, they made it simpler and reduced it to a line of code but it took months. I have 2 out of 7 issues fixed on WinAppSdk repository and 0 out of 8 issues fixed in the WinUI 3 repository (some of the older than a year). This are just my issues, there are many other opened by other developers. So yeah, it wasn't fun at all. PoweshellSDK had an issue with the Import-Module command and it wasn't fixed for more than a year and probably won't be ever fixed, but I'm glad I found a workaround, even more clean and more safe, otherwise I couldn't have added the posibility to uninstall and change Store apps.
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Build 23451 includes a better implementation of improved File Explorer tab dragging (you can drag tabs out to create a new window or drag between windows) - still a bit buggy but nice to see anyway!
Compared to UWP or WPF, WinUI 3 is somewhere between 100-200% slower and consumes 7-20 times as much RAM as the old frameworks (for certain operations).
flutter_platform_widgets
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The different strategies to building a cross-platform app
Full control of rendering. Optimizes for consistent UI cross-platform, at expense of platform-specific capabilities and look-and-feel (that users on each platform might be more familiar with). But has Cupertino widgets for iOS look-and-feel, to alleviate that. (Android uses Material UI widgets). Could also use flutter_platform_widgets that automatically selects the UI widget's look-and-feel according to the mobile platform (iOS or Android).
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Using Flutter to build a native-looking desktop app for macOS and Windows
OP here!
It wasn't that hard to handle the conditional logic for the UI components. It can also be encapsulated in a separate package, something that is already available for Flutter on mobile (iOS and Android UI): https://github.com/stryder-dev/flutter_platform_widgets
I could also not strive to make it look native, but go with the default UI (Google's Material UI). As I explained in the post, I decided to take some extra steps and use the two UI packages (macos_ui and fluent_ui), to make it adapt to the platform.
Please bear in mind that I am a single developer, with ~1 year of working with Flutter and Dart, and my main background is web development. I think that teams with more members and experience can certainly do this for even larger in scope apps.
- Do all Flutter Apps look similar?
What are some alternatives?
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
styled_widget - Simplifying widget style in Flutter.
MahApps.Metro - A framework that allows developers to cobble together a better UI for their own WPF applications with minimal effort.
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
SecureUxTheme - 🎨 A secure boot compatible in-memory UxTheme patcher
Flutter-Neumorphic - A complete, ready to use, Neumorphic ui kit for Flutter, 🕶️ dark mode compatible
WPF - WPF is a .NET Core UI framework for building Windows desktop applications.
react-native-web - Cross-platform React UI packages
metroframework-modern-ui - My humble attempt to bring the new Modern UI alias Metro UI of Windows 8 to .NET Windows Forms applications.
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
FlatLaf - FlatLaf - Swing Look and Feel (with Darcula/IntelliJ themes support)
dap - Experimental Dart-based package manager for dahliaOS