mixed-reality-extension-sdk
threeify
mixed-reality-extension-sdk | threeify | |
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1 | 2 | |
138 | 195 | |
- | -0.5% | |
0.0 | 7.9 | |
about 2 years ago | 5 months ago | |
TypeScript | TypeScript | |
MIT License | GNU General Public License v3.0 or later |
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mixed-reality-extension-sdk
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Online business for a software engineer?
We're still in the early stages of the second wave of VR. Sort of like the web was in the late 90's. Basic tools are there, but lots of gaps to fill. For example, AltspaceVR does not allow imported objects to have scripts, BUT it uses Microsoft's MRE to allow scripts on your server. Lots of opportunities for ecommerce, integrating with other services, etc.
threeify
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C++23: The Next C++ Standard
As someone who has written math libraries over and over again for the last 25 years (no joke - wrote this in 1997: https://github.com/bhouston/BezierCurveDemo1997/blob/master/... and just recently wrote the Threeify math library: https://github.com/bhouston/threeify/tree/master/packages/ma...), I find that operator overloading works only for the simple cases but that for performance and clarify, function names work best.
Function names let you clarify that it is an outside product or inside product (e.g. there are often different types of adds, multiplies, divides), and I can not stand when someone maps cross product onto ^ or dot product onto something else. Also operator overloading often doesn't make clear memory management, rather it replies on making new objects constantly, where as with function names, you can pass in a parameter that will take the result. Lastly, function names allow you to pass in how to handle various conditions, like non-invertible, NANs, etc.
I find word based function more verbose but significant less error prone and also they are more performant. Operator overloading is only good for very simple code and even then people always push it too far so that I can not understand it.
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Clara.io Shutting Down
Fun fact, a lot of it is open source, just not where you would expect it. During the creation of Clara.io I created over 200 PRs to Three.js:
https://github.com/mrdoob/three.js/pulls?q=is%3Apr+author%3A...
The problem with open sourcing it wholesale at this point is a challenge because parts of the tech stack became parts of Threekit.com. Threekit.com is VC funded and an ongoing business operation.
I do what I can with open source still, see:
https://github.com/bhouston/behave-graph
https://github.com/threeify/threeify
What are some alternatives?
BotFramework-Emulator - A desktop application that allows users to locally test and debug chat bots built with the Bot Framework SDK.
typesl - Typescript to GLSL transpiler
cadenza - A WebXR rhythm game
yg-vishva - yg-vishva is a web component for 3D world/universe. [Note: As this project was outcome of extraction of my portfolio code and still THINKING what all things to ADD, so focused on things than the code...post that code will get refactor!]
streets-gl - 🗺 OpenStreetMap 3D renderer powered by WebGL2
BezierCurveDemo1997 - Utah Teapot and Mystify Screensaver, 16-Bit DOS, Personal Project 1997 https://files.scene.org/view/mirrors/hornet/code/tutors/math/azr_bcrv.zip
draft - C++ standards drafts
awesome-webxr - All things WebXR.
Box2D - Box2D is a 2D physics engine for games
glmhttps
modern-cpp-features - A cheatsheet of modern C++ language and library features.
behave-graph - Open, extensible, small and simple behaviour-graph execution engine. Discord here: https://discord.gg/mrags8WyuH