Noise
A procedural function that generates dendritic patterns and is locally computable. (by mgaillard)
Terrain3D
A high performance, editable terrain system for Godot 4. (by TokisanGames)
Noise | Terrain3D | |
---|---|---|
3 | 5 | |
71 | 1,641 | |
- | - | |
10.0 | 9.6 | |
over 1 year ago | 4 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Noise
Posts with mentions or reviews of Noise.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-05.
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procedural generation for underground geology
You might be able to find some useful insight in this project: https://github.com/mgaillard/Noise
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Civ 6 tile blending
For mountains, you could look into something like this library for building locally computable dendrite-ish fractal functions. Civ mountains seem to follow a dendrite pattern, in that they comprise a chain of linked peaks that form a ridge or line, with receding inverted ridges carving gullies down the sides, so the linked library might at least give you some ideas on how to construct them. This feature map can be super-imposed using a circular blend mask on each hex that includes a mountain.
- Procedural noise function for terrains with coherent hydrology
Terrain3D
Posts with mentions or reviews of Terrain3D.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-29.
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Realistic medieval environment - sneak peek
plugin : https://github.com/TokisanGames/Terrain3D
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Level design tips and tricks??
We use Terrain3D and AssetPlacer(commercial).
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Will Zylann terrain addon be ported to Godot 4.0 ?
https://github.com/outobugi/Terrain3D is still in the very early stages but works. It's currently got some shader issues that can be fixed by changing the keywords to the updated ones.
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Terrain Editor Plugin [C# Godot4]
and another one: https://github.com/outobugi/Terrain3D from this post: https://www.reddit.com/r/godot/comments/107rgps/godot_4_updated_my_terrain_up_to_256_textures_can/
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I made a terrain editor for Godot 4
Here's a GitHub page.
What are some alternatives?
When comparing Noise and Terrain3D you can also consider the following projects:
ShoreWaves - A minimalist GUI to generate shore Gerstner waves.
terrain-tool-godot4 - GODOT 4 3D Terrain Editor (C# Plugin)
Chart - A 2D charting library for haskell