meshlab
processing
meshlab | processing | |
---|---|---|
32 | 456 | |
4,426 | 6,448 | |
1.3% | 0.1% | |
8.9 | 0.0 | |
30 days ago | 5 months ago | |
C++ | Java | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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meshlab
- More sleepy hollow pictures
- 3D Model to STL Woes
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School project
MeshLab is free software that can work with point clouds. I've only used data in .ply format so I'm not sure what other formats are supported.
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I had facial surgery and 3D printed before and after CT scans.
I used a program called Radiant to convert to STL and then did some small edits using Meshlab.
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How to reduce the vertices of this LiDAR scan without ruining the model?
The best open source way I have found is using MeshLab
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Best way to work with point cloud files?
You could start by importing the point cloud model into a software with native support for the file format. Some open source examples are Meshroom (https://alicevision.org) or Meshlab (https://www.meshlab.net). There are other softwares from companies like Autodesk that might be more intuitive but you'd need licenses to use them. Rhino and Blender can handle the file formats but might struggle depending on the size and complexity.
- 3D Point Cloud Viewer for Ubuntu?
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Fixing mesh
Maybe MeshLab
- Software to merge STLs PRECISELY?
- 3D software
processing
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Our tools shape our selves
reply
I disagree. There are so many creative tools that are now online that you can access from your browser that were not envisioned in the original web. It is obviously true that not EVERY website is about creation (but to expect that seems unreasonable?), but even Wikipedia is a collaborative project.
Examples include products from big vendors like Adobe's Photoshop, to smaller products like SketchUp, to more indy generative art tools like https://processing.org and Strudel (https://news.ycombinator.com/item?id=39924210).
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Let's compile like it's 1992
Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment.
[0] https://processing.org/
- VVVV – A Hybrid Visual/Textual Development Environment
- Random Animations
- Penrose – Penrose
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Program a "Weakest link" for myself IRL game
I would personally use the language Processing. It's the one I use the most. And it's relatively easy to start drawing text, squares, and do other kinds of things. (It's kind of like java, but without all the boilerplate code)
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Turbo Pascal Turns 40
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.
It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.
IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).
https://processing.org/
https://p5js.org/
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Ben Fry Resigns from the Processing Foundation
Processing is very cool, especially if you like graphics.
https://processing.org/
Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.
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Arduino raises $22M Series B round
And it's not even their IDE. They just slapped some AVR compilers into Processing
https://processing.org/
- Što dati djetetu da uči/radi?
What are some alternatives?
PyMeshLab - The open source mesh processing python library
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
instant-meshes - Interactive field-aligned mesh generator
manim - A community-maintained Python framework for creating mathematical animations.
draco - Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render
kaboom.js - 💥 JavaScript game library
sdf - Simple SDF mesh generation in Python
openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
Open3D - Open3D: A Modern Library for 3D Data Processing
love - LÖVE is an awesome 2D game framework for Lua.