mesa VS steam-runtime

Compare mesa vs steam-runtime and see what are their differences.

mesa

Mesa 3D graphics library (read-only mirror of https://gitlab.freedesktop.org/mesa/mesa/) (by Mesa3D)

steam-runtime

A runtime environment for Steam applications (by ValveSoftware)
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mesa steam-runtime
39 86
1,155 1,153
- 1.4%
9.8 6.6
3 months ago 7 months ago
C Shell
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mesa

Posts with mentions or reviews of mesa. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-06.
  • Been thinking of switching to linux but I am a noob
    8 projects | /r/linux_gaming | 6 Dec 2023
    No problems, AMD Adrenalin it's a part of Windows AMD drivers, but on Linux you have not this soft, here is link: https://github.com/Mesa3D/mesa
  • I need help to upgrade the C++ source code of the panfrost driver on the ARM Chromebook from 1.1 to 1.2
    1 project | /r/cpp_questions | 19 Oct 2023
    # apt install libxcb-glx0-dev libx11-xcb-dev libxcb-present-dev libxshmfence-dev libxxf86vm-dev # git clone https://gitlab.freedesktop.org/mesa/mesa # cd mesa meson setup build/ -Dgallium-drivers=lima,panfrost,kmsro,swrast -Dplatforms=x11 -Dvulkan-drivers= -Dllvm=disabled The Meson build system Version: 1.0.1 Source dir: /Dati/mesa Build dir: /Dati/mesa/build Build type: native build Project name: mesa Project version: 23.3.0-devel C compiler for the host machine: cc (gcc 12.2.0 "cc (Debian 12.2.0-14) 12.2.0") C linker for the host machine: cc ld.bfd 2.40 C++ compiler for the host machine: c++ (gcc 12.2.0 "c++ (Debian 12.2.0-14) 12.2.0") C++ linker for the host machine: c++ ld.bfd 2.40 Host machine cpu family: arm Host machine cpu: armv7l Checking if "-mtls-dialect=gnu2" runs: YES Dependency vdpau skipped: feature gallium-vdpau disabled Program glslangValidator found: NO Dependency libva skipped: feature gallium-va disabled Program python3 found: YES (/usr/bin/python3) Fetching value of define "ETIME" : 62 Checking for function "bswap32" : YES Checking for function "bswap64" : YES Checking for function "clz" : YES Checking for function "clzll" : YES Checking for function "ctz" : YES Checking for function "expect" : YES Checking for function "ffs" : YES Checking for function "ffsll" : YES Checking for function "popcount" : YES Checking for function "popcountll" : YES Checking for function "unreachable" : YES Checking for function "types_compatible_p" : YES Compiler for C supports function attribute const: YES Compiler for C supports function attribute flatten: YES Compiler for C supports function attribute malloc: YES Compiler for C supports function attribute pure: YES Compiler for C supports function attribute unused: YES Compiler for C supports function attribute warn_unused_result: YES Compiler for C supports function attribute weak: YES Compiler for C supports function attribute format: YES Compiler for C supports function attribute packed: YES Compiler for C supports function attribute returns_nonnull: YES Compiler for C supports function attribute alias: YES Compiler for C supports function attribute noreturn: YES Compiler for C supports function attribute visibility:hidden: YES Checking if "__uint128_t" compiles: NO Checking for function "reallocarray" : YES Checking for function "fmemopen" : YES Checking if "gc-sections" : links: YES Compiler for C supports arguments -Werror=implicit-function-declaration: YES Compiler for C supports arguments -Werror=missing-prototypes: YES Compiler for C supports arguments -Werror=return-type: YES Compiler for C supports arguments -Werror=empty-body: YES Compiler for C supports arguments -Werror=incompatible-pointer-types: YES Compiler for C supports arguments -Werror=int-conversion: YES Compiler for C supports arguments -Wimplicit-fallthrough: YES Compiler for C supports arguments -Wmisleading-indentation: YES Compiler for C supports arguments -Wno-missing-field-initializers: YES Compiler for C supports arguments -Wno-format-truncation: YES Compiler for C supports arguments -Wno-nonnull-compare: YES Compiler for C supports arguments -fno-math-errno: YES Compiler for C supports arguments -fno-trapping-math: YES Compiler for C supports arguments -Qunused-arguments: NO Compiler for C supports arguments -fno-common: YES Compiler for C supports arguments -Wno-microsoft-enum-value: NO Compiler for C supports arguments -Wno-unused-function: YES Compiler for C supports arguments -Werror=format: YES Compiler for C supports arguments -Wformat-security: YES Compiler for C supports arguments -Werror=thread-safety: NO Compiler for C supports arguments -ffunction-sections: YES Compiler for C supports arguments -fdata-sections: YES Compiler for C++ supports arguments -Werror=return-type: YES Compiler for C++ supports arguments -Werror=empty-body: YES Compiler for C++ supports arguments -Wmisleading-indentation: YES Compiler for C++ supports arguments -Wno-non-virtual-dtor: YES Compiler for C++ supports arguments -Wno-missing-field-initializers: YES Compiler for C++ supports arguments -Wno-format-truncation: YES Compiler for C++ supports arguments -fno-math-errno: YES Compiler for C++ supports arguments -fno-trapping-math: YES Compiler for C++ supports arguments -Qunused-arguments: NO Compiler for C++ supports arguments -flifetime-dse=1: YES Compiler for C++ supports arguments -Wno-microsoft-enum-value: NO Compiler for C++ supports arguments -Werror=format: YES Compiler for C++ supports arguments -Wformat-security: YES Compiler for C++ supports arguments -ffunction-sections: YES Compiler for C++ supports arguments -fdata-sections: YES Compiler for C supports arguments -Wno-override-init: YES Compiler for C supports arguments -Wno-initializer-overrides: NO Compiler for C supports arguments -Werror=pointer-arith: YES Compiler for C supports arguments -Werror=vla: YES Compiler for C supports arguments -Werror=gnu-empty-initializer: NO Compiler for C++ supports arguments -Werror=pointer-arith: YES Compiler for C++ supports arguments -Werror=vla: YES Compiler for C++ supports arguments -Werror=gnu-empty-initializer: NO Checking for function "__builtin_ia32_clflushopt" : NO Checking if "GCC atomic builtins" compiles: YES Checking if "GCC atomic builtins required -latomic" : links: YES Checking if "GCC 64bit atomics" with dependency : links: YES Library ws2_32 found: NO Header "sys/sysmacros.h" has symbol "major" : YES Header "sys/sysmacros.h" has symbol "minor" : YES Header "sys/sysmacros.h" has symbol "makedev" : YES Header "sys/mkdev.h" has symbol "major" : NO Check usable header "sched.h" : YES Checking for function "sched_getaffinity" : YES Check usable header "xlocale.h" : NO Check usable header "linux/futex.h" : YES Check usable header "endian.h" : YES Check usable header "dlfcn.h" : YES Check usable header "sys/shm.h" : YES Check usable header "cet.h" : NO Check usable header "pthread_np.h" : NO Check usable header "renderdoc_app.h" : NO Check usable header "sys/inotify.h" : YES Checking for function "strtof" : YES Checking for function "mkostemp" : YES Checking for function "memfd_create" : YES Checking for function "random_r" : YES Checking for function "flock" : YES Checking for function "strtok_r" : YES Checking for function "getrandom" : YES Checking for function "qsort_s" : NO Checking for function "posix_fallocate" : YES Checking if "GNU qsort_r" : links: YES Header "time.h" has symbol "struct timespec" : YES Checking for function "thrd_create" : YES Header "errno.h" has symbol "program_invocation_name" : YES Header "math.h" has symbol "issignaling" : YES Checking for function "posix_memalign" : YES Checking whether type "struct dirent" has member "d_type" : YES Checking if "strtod has locale support" : links: YES Checking if "Bsymbolic" : links: YES Checking if "version-script" : links: YES Checking if "dynamic-list" : links: YES Compiler for C supports link arguments -Wl,--build-id=sha1: YES Checking for function "dlopen" : YES Checking for function "dladdr" with dependency : YES Checking for function "dl_iterate_phdr" : YES Checking for function "clock_gettime" : YES Found pkg-config: /usr/bin/pkg-config (1.8.1) Run-time dependency zlib found: YES 1.2.13 Run-time dependency libzstd found: YES 1.5.4 Run-time dependency threads found: YES Checking for function "pthread_setaffinity_np" with dependency threads: YES Run-time dependency expat found: YES 2.5.0 Library m found: YES Run-time dependency libdrm found: YES 2.4.114 Run-time dependency libudev found: YES 251 Run-time dependency libelf found: YES 0.188 Run-time dependency valgrind found: NO (tried pkgconfig) Program bison found: YES (/usr/bin/bison) Program bison found: YES 3.8.2 (/usr/bin/bison) Program flex found: YES (/usr/bin/flex) Run-time dependency libunwind found: YES 1.6.2 Run-time dependency x11 found: YES 1.8.4 Run-time dependency xext found: YES 1.3.4 Run-time dependency xfixes found: YES 6.0.0 Run-time dependency xcb-glx found: YES 1.15 Run-time dependency xcb-shm found: YES 1.15 Run-time dependency xcb found: YES 1.15 Found CMake: /usr/bin/cmake (3.25.1) Run-time dependency xcb-keysyms found: NO (tried pkgconfig and cmake) Run-time dependency x11-xcb found: YES 1.8.4 Run-time dependency xcb-dri2 found: YES 1.15 Run-time dependency xcb-dri3 found: YES 1.15 Run-time dependency xcb-present found: YES 1.15 Dependency xcb-shm found: YES 1.15 (cached) Run-time dependency xcb-sync found: YES 1.15 Run-time dependency xshmfence found: YES 1.3 Run-time dependency glproto found: YES 1.4.17 Run-time dependency dri2proto found: YES 2.8 Run-time dependency xxf86vm found: YES 1.1.4 Run-time dependency xcb-xfixes found: YES 1.15 Run-time dependency xcb-randr found: YES 1.15 Run-time dependency xrandr found: YES 1.5.2 Library sensors found: NO Program nm found: YES (/usr/bin/nm) Program symbols-check.py found: YES (/usr/bin/python3 /Dati/mesa/bin/symbols- check.py) Program install_megadrivers.py found: YES (/usr/bin/python3 /Dati/mesa /bin/install_megadrivers.py) Program decode.py found: YES (/Dati/mesa/src/compiler/isaspec/decode.py) Program encode.py found: YES (/Dati/mesa/src/compiler/isaspec/encode.py) Program ln found: YES (/bin/ln) Checking for function "mincore" : YES Build targets in project: 214 mesa 23.3.0-devel Directories prefix : /usr/local libdir : lib/arm-linux-gnueabihf includedir : include Common C and C++ arguments c_cpp_args : -mtls-dialect=gnu2 OpenGL OpenGL : YES ES1 : YES ES2 : YES Shared glapi : YES GLVND : NO DRI Platform : drm Driver dir : /usr/local/lib/arm-linux-gnueabihf/dri GLX Enabled : YES Provider : dri EGL Enabled : YES Drivers : builtin:egl_dri2 builtin:egl_dri3 Platforms : x11 surfaceless drm xcb GBM Enabled : YES Backends path : /usr/local/lib/arm-linux-gnueabihf/gbm Vulkan Drivers : NO Video Codecs : NO APIs : NO LLVM Enabled : NO Gallium Enabled : YES Drivers : lima panfrost kmsro swrast Platforms : x11 surfaceless drm xcb Frontends : mesa Off-screen rendering (OSMesa): NO HUD lm-sensors : NO Perfetto Enabled : NO User defined options gallium-drivers : lima,panfrost,kmsro,swrast llvm : disabled platforms : x11 vulkan-drivers : Found ninja-1.11.1 at /usr/bin/ninja
  • PRoot-Distro Ubuntu : Adreno 7xx GPU series Freedreno Turnip install
    2 projects | /r/termux | 1 Aug 2023
    $ echo "deb-src [signed-by="/usr/share/keyrings/ubuntu-archive-keyring.gpg"] http://ports.ubuntu.com/ubuntu-ports jammy main restricted universe multiverse" >> /etc/apt/sources.list $ sudo apt update $ sudo apt build-dep mesa $ clone https://gitlab.freedesktop.org/mesa/mesa $ cd mesa $ meson build -Dgbm=enabled -Dopengl=true -Degl=enabled -Degl-native-platform=x11 -Dgles1=disabled -Dgles2=enabled -Ddri3=enabled -Dglx=dri -Dllvm=enabled -Dshared-llvm=disabled -Dplatforms=x11,wayland -Dgallium-drivers=swrast,virgl,zink -Dvulkan-drivers=swrast -Dosmesa=true -Dglvnd=true -Dxmlconfig=disabled $ sudo ninja -C build install
  • using aur helpers like pamac and paru result in issues with downloading and building mesa-git
    2 projects | /r/archlinux | 23 May 2023
  • unfair advantage
    1 project | /r/pcmasterrace | 10 Mar 2023
    Basically there's this one driver for all intel/amd gpus (https://gitlab.freedesktop.org/mesa/mesa) and NVIDIA decided to make their own barely working driver (full of bugs) and also try to make their own standards & protocols instead of using the ones intel/amd have already created
  • Exploring Rust for Vulkan drivers, part 1
    1 project | news.ycombinator.com | 2 Feb 2023
    For the curious (I was), I believe this is the associated commit: https://github.com/Mesa3D/mesa/commit/f2e535e4fed5bdc13e11a4...
  • I have used Linux for a year and a half. My temporary usage of Windows has cemented a newfound perspective for me
    1 project | /r/StallmanWasRight | 15 Jan 2023
    So you're running Mesa 23 by compiling the code at https://gitlab.freedesktop.org/mesa/mesa/ then?
  • Should I switch to Fedora from PopOS?
    1 project | /r/linuxquestions | 13 Jan 2023
  • Does the RX 6700s not have Linux drivers? can't find any
    1 project | /r/linux_gaming | 6 Jan 2023
    no it uses amdgpu driver which is build into / part of the kernel (device drivers), and you can use 2 userspace graphics drivers, one being mesa the other one being amdvlk
  • how do i implement vulkan on my driver
    2 projects | /r/vulkan | 28 Dec 2022
    Good luck, check out https://gitlab.freedesktop.org/mesa/mesa and https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/tree/drivers/gpu/drm?h=v6.2-rc1 this is for Linux, but I don't believe that the size of that project, would be different for windows.

steam-runtime

Posts with mentions or reviews of steam-runtime. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-12.
  • One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
    5 projects | news.ycombinator.com | 12 Oct 2023
    > It turns out that unless the game is explicitly marked (by Valve reviewers), Steam Deck will use the Windows build + Proton even if a Linux version is available.

    I found this which sounds like it's not the default, but is in fact a result of compatibility testing:

    > If your game has gone through Steam Deck compatibility testing and the testers reported that the native Linux version didn't work (because of #579), then it might have been flagged to run the Windows binaries via Proton by default, instead of the native Linux version.

    per https://github.com/ValveSoftware/steam-runtime/issues/585

  • Chromebook Plus: more performance and AI capabilities
    3 projects | news.ycombinator.com | 2 Oct 2023
    > Where is it written that steam-run will magically execute most binaries without patching them?

    Somewhere in here: https://github.com/ValveSoftware/steam-runtime

    :p

    But I do get what you're saying. Once Flakes are default, I hope people start a proper push to clear up documentation and streamline the development process. The end-result is amazing, and the perfect OS/packaging system for my needs. The means of getting there... need a lot of work. I'm along for the ride either way.

  • i386 in Ubuntu Won't Die
    2 projects | news.ycombinator.com | 27 Aug 2023
    I think they have something a bit like a container built into Steam: https://github.com/ValveSoftware/steam-runtime
  • Gaming on Linux easier on Debian based distros vs Arch based?
    1 project | /r/linux_gaming | 9 Jul 2023
  • How do you build games for Steam Linux Runtime?
    3 projects | /r/godot | 14 Jun 2023
    this is for steamworks API, my understanding is there's a separate SDK for consuming Linux dependencies like glibc. Like Soldier runtime, Sniper runtime, and so on. Am I wrong in thinking these are two separate SDKs? here's the link to the other SDK I'm talking about: https://github.com/ValveSoftware/steam-runtime
  • After 4 years of development, 100% on Linux, I've released my 2D sandbox RPG, Vagabond, in Early Access !
    1 project | /r/linux_gaming | 6 May 2023
    I'm not sure we can distribute a flatpak or an appimage through Steam. They have their own controlled environment called Steam Runtime (https://github.com/ValveSoftware/steam-runtime) in which I should compile to be sure it runs everywhere (very similar to what I am doing). Last time, I look at this, it wasn't very clear and they supported only old versions of GCC. But it seems the documentation improved and now that I succeeded in building a modern version of GCC in my own container, maybe I could do that in theirs.
  • How to install old libraries on OTHER distro's than Debian?
    1 project | /r/linux_gaming | 30 Apr 2023
    I believe it's usable outside of Steam: https://github.com/ValveSoftware/steam-runtime though the instructions are not particularly clear. There's also a link to the APT repo they use as a reference: https://repo.steampowered.com/steamrt/
  • Steam Desktop Client Update, Now with working hardware acceleration on linux!
    3 projects | /r/linux | 28 Apr 2023
  • Recommended method to install Steam on Debian?
    1 project | /r/debian | 9 Apr 2023
    Looking at the Flatpak version, if you want to use Proton versions 5.13 or newer with Steam in Flatpak, you need to install Flatpak from backports https://github.com/ValveSoftware/steam-runtime/issues/294 . Using Flatpak saves having to install i386 if that matters to you.
  • Wine 8.1
    2 projects | news.ycombinator.com | 2 Feb 2023
    > Game developers would be fine to target a single distro like Ubuntu 22.04.

    Valve has its own container-only Linux distribution, called "Soldier Runtime" (https://github.com/ValveSoftware/steam-runtime); especially for games distributed on Steam, it probably makes more sense to target that distribution instead of Ubuntu.

What are some alternatives?

When comparing mesa and steam-runtime you can also consider the following projects:

AMDVLK - AMD Open Source Driver For Vulkan

flatpak - Linux application sandboxing and distribution framework

com.valvesoftware.Steam

dxvk-native - D3D9/11 but it runs natively on Linux!

vulkan-test - Test if your system supports Vulkan

Proton - Compatibility tool for Steam Play based on Wine and additional components

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

flathub - Issue tracker and new submissions

open-gpu-kernel-modules - NVIDIA Linux open GPU kernel module source

SDL - Simple Directmedia Layer

macOS-Simple-KVM - Tools to set up a quick macOS VM in QEMU, accelerated by KVM.

steam-for-linux - Issue tracking for the Steam for Linux beta client