mage
TerraForge3D
Our great sponsors
mage | TerraForge3D | |
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19 | 53 | |
231 | 906 | |
3.5% | - | |
8.5 | 6.7 | |
4 days ago | 2 months ago | |
C++ | C++ | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mage
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How to Implement Custom JSON Utility Procedures With Memgraph MAGE and Python
You can find the MAGE repository on this link.
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Link Prediction With node2vec in Physics Collaboration Network
We will import these 118521 edges, and act as if they are undirected. The Node2Vec algorithm in MAGE accepts parameters whether to treat graph from Memgraph as directed or undirected.
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Optimizing Telco Networks With Graph Coloring & Memgraph MAGE
Memgraph introduces the concept of query modules, collections of user-written Cypher procedures intended to extend Cypher by implementing complex graph algorithms. Various query modules are already implemented and ready to use in an open-source project MAGE.
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Synchronize Data Between Memgraph Graph Database and Elasticsearch
However, there is one more thing that we should really think about when syncing Memgraph and Elasticsearch and that is expandability. The challenge is to build a solution that will need the minimum amount of change when a new method is required. That is why we decided to use Memgraph’s Pythonic capabilities and create a new query module that uses Elasticsearch’s API inside Memgraph’s graph library MAGE.
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How to Identify Essential Proteins Using Betweenness Centrality
Memgraph Advanced Graph Extensions, or for short, MAGE, is an open-source graph library that contains implementations of standard and incremental graph algorithms. You can use any of the algorithms as well as implement your own.
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MAGE Got One More Wizard Called Rust
MAGE is an open-source repository that contains many Memgraph modules in various programming languages. The overall idea is to extend Memgraph with capabilities that are not part of the core engine. One of the critical design decisions early on was the compatibility with various programming languages to support different application stacks and developers with varying skill sets. Up until now, only C/C++ and Python were first-class citizens of the Memgraph ecosystem, but Rust is quickly running through the front doors!
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Production ready Graph Database
Memgraph is a graph database in C++ but heavy on Rust as well. The client -> https://github.com/memgraph/rsmgclient (still early, please report any issues). It's possible to write query modules for Memgraph in Rust -> https://github.com/memgraph/mage/tree/main/rust (the "rusty" wrapper).
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Importing Table Data Into a Graph Database With GQLAlchemy
If you want to do more with your graph data, visit the Memgraph MAGE graph library (and throw us a star ⭐) and take a look at all of the graph algorithms that have been implemented. You can also implement and submit your own algorithms and utility procedures.
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Influencers Among Computer Scientists
Finally, if you are working on your query module and would like to share it with other developers, take a look at the contributing guidelines. We would be more than happy to provide feedback and add the module to the MAGE repository.
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LabelRankT – Community Detection in Dynamic Environment
We at Memgraph recognize your challenges. In this article, you will learn about the merits of online community detection methods and get acquainted with the LabelRankT algorithm by Xie et al., now available in MAGE 1.1.
TerraForge3D
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Procedural GPU based High Resolution(8K) Realtime Procedural Terrain Generation (Source in comments)
Sorry, but i have temporarily removed erosion system from the current working version for cleaning up the generator system and the last video I have of erosion in action are from a year ago. As for the node editor tough https://www.youtube.com/watch?v=Ej80EWo9DH4&t=4s&ab_channel=JaysmitoMukherjee is somewhat relevant but a lot has been added/improved. I will make more videos as things start getting together in this version. As for erosion in action I do have a image https://github.com/Jaysmito101/TerraForge3D/blob/gen2/Screenshots/Showcase/Volcano.png you can see slight effects of erosion. Also I will be sure to post the showcase for erosion/other features here as they are ready.
- TerraForge3D(opensource procedural terrain generation, texturing, shader making tool) major update. (added blender like shader node editor and Linux support) (source in comments)
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TerraForge3D(opensource procedural terrain generation, texturing, shader making tool) major update. (added blender like shader node editor and Linux support)
Download TerraForge3D : https://github.com/Jaysmito101/TerraForge3D
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My Past 6 Months Learning OpenGL & Making TerraForge3D
GitHub Page : https://github.com/Jaysmito101/TerraForge3D
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I got my first donation for my opensource project
For the past few months i have been developing https://github.com/Jaysmito101/TerraForge3D and recently i launched a patreon donations option https://www.patreon.com/jaysmito101 . And today some one finally joined as a patreo . It feels great!
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