maud VS too-many-lists

Compare maud vs too-many-lists and see what are their differences.

maud

:pencil: Compile-time HTML templates for Rust (by lambda-fairy)

too-many-lists

Learn Rust by writing Entirely Too Many linked lists (by rust-unofficial)
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maud too-many-lists
29 219
1,932 3,027
- 1.0%
6.4 0.0
about 2 months ago 18 days ago
Rust Rust
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

maud

Posts with mentions or reviews of maud. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.
  • Templ: A language for writing HTML user interfaces in Go
    14 projects | news.ycombinator.com | 10 Dec 2023
    I would like to mention maud in this context:

    https://github.com/lambda-fairy/maud

    It is refreshingly different from other Rust templating libraries. It uses a proc-macro that compiles your HTML into Rust code. I also happen to use it in conjunction with HTMX and it works very well for me (at least in small projects).

  • Getting Started with Axum - Rust's Most Popular Framework
    5 projects | dev.to | 6 Dec 2023
    You can also use HTML templating with crates like askama, tera and maud! This can be combined with the power of lightweight JavaScript libraries like htmx to speed up time to production. You can read more about this on our other article about using HTMX with Rust which you can find here.. We also collaborated with Stefan Baumgartner on an article for serving HTML with Askama!
  • RustGPT: ChatGPT UI Built with Rust, Htmx, SQLite
    4 projects | news.ycombinator.com | 19 Nov 2023
    I think a lot of us reach for Jinja-style templates so it feels a little more like we're writing bare HTML. But they're of course still just templates, and they need a build step before they become valid HTML.

    So it's true, if you're willing to use a DSL embedded in your server language (like JSX), then you'll have the full language tooling available to you. And this probably isn't giving up much over language-specific templates.

    A JSX-equivalent for the Rust server-side rendering world would probably be maud [1] or leptops [2].

    [1] https://github.com/lambda-fairy/maud

    [2] https://github.com/leptos-rs/leptos

  • Hyper – A fast and correct HTTP implementation for Rust
    14 projects | news.ycombinator.com | 12 May 2023
  • Want a web app to respond to local file changes. Is Tauri the solution here?
    8 projects | /r/rust | 1 May 2023
    Maud as a performant templating engine that will ensure your templates are well-formed at compile-time and, in effect, minify the generated HTML output by not passing through unnecessary whitespace.
  • Rust tech stack
    11 projects | /r/rust | 23 Mar 2023
    Maud is a fast Slim/Haml-esque templating engine which will automatically minify your HTML at no extra charge because whitespace isn't significant in its syntax.
  • rust web dev??
    6 projects | /r/rust | 11 Mar 2023
    If you want to do backend development, give actix-web or Axum a try. If you need templating, take a look at Maud and if you want an ORM, take a look at SeaORM.
  • Any web frameworks that could compare to Symfony?
    10 projects | /r/rust | 9 Mar 2023
    Personally, I'd recommend Maud if you don't need something with runtime reloading. Not only is it much faster, it implements a template language that is effectively the Rust-syntax equivalent to Slim or Haml using a procedural macro, so you get compile-time verification that your HTML output is well-formed.
  • Anyone from a Typescript/React background who tried out Rust for the 1st time?
    9 projects | /r/rust | 4 Mar 2023
    For templating, Maud is fast, gives compile-time well-formedness guarantees, and outputs minified HTML by default as a side-effect of it being based on Rust macros. (It's of a similar design philosophy to Slim and Haml)
  • I love building a startup in Rust. I wouldn't pick it again
    11 projects | news.ycombinator.com | 17 Feb 2023

too-many-lists

Posts with mentions or reviews of too-many-lists. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-19.
  • Towards memory safety with ownership checks for C
    3 projects | news.ycombinator.com | 19 Feb 2024
    You seem to have a preset opinion, and I'm not sure you are interested in re-evaluating it. So this is not written to change your mind.

    I've developed production code in C, C++, Rust, and several other languages. And while like pretty much everything, there are situations where it's not a good fit, I find that the solutions tend to be the most robust and require the least post release debugging in Rust. That's my personal experience. It's not hard data. And yes occasionally it's annoying to please the compiler, and if there were no trait constraints or borrow rules, those instances would be easier. But way more often in my experience the compiler complained because my initial solution had problems I didn't realize before. So for me, these situations have been about going from building it the way I wanted to -> compiler tells me I didn't consider an edge case -> changing the implementation and or design to account for that edge case. Also using one example, where is Rust is notoriously hard and or un-ergonomic to use, and dismissing the entire language seems premature to me. For those that insist on learning Rust by implementing a linked list there is https://rust-unofficial.github.io/too-many-lists/.

  • Command Line Rust is a great book
    4 projects | /r/rust | 8 Dec 2023
    Advent of Code was okay until I encounterd a problem that required a graph, tree or linked list to solve, where I hit a wall. Most coding exercises are similar--those requiring arrays and hashmaps and sets are okay, but complex data structures are a PITA. (There is an online course dedicated to linked lists in Rust but I couldn't grok it either). IMO you should simply skip problems that you can't solve with your current knowledge level and move on.
  • [Media] I'm comparing writing a double-linked list in C++ vs with Rust. The Rust implementation looks substantially more complex. Is this a bad example? (URL in the caption)
    6 projects | /r/rust | 7 Dec 2023
    I feel obligated to point to the original cannon literature: https://rust-unofficial.github.io/too-many-lists/
  • Need review on my `remove()` implementation for singly linked lists
    2 projects | /r/rust | 29 Nov 2023
    I started learning Rust and like how the compiler is fussy about things. My plan was to implement the data structures I knew, but I got stuck at the singly linked list's remove() method. I've read the book as well, but I have no clue how to simplify this further:
  • Factor is faster than Zig
    11 projects | news.ycombinator.com | 10 Nov 2023
    My impression from the article is that Zig provides several different hashtables and not all of them are broken in this way.

    This reminds me of Aria's comment in her Rust tutorial https://rust-unofficial.github.io/too-many-lists/ about failing to kill LinkedList. One philosophy (and the one Rust chose) for a stdlib is that this is only where things should live when they're so commonly needed that essentially everybody needs them either directly or to talk about. So, HashTable is needed by so much otherwise unrelated software that qualifies, BloomFilter, while it's real useful for some people, not so much. Aria cleaned out Rust's set of standard library containers before Rust 1.0, trying to keep only those most people would need. LinkedList isn't a good general purpose data structure, but, it was too popular and Aria was not able to remove it.

    Having multiple hash tables feels like a win (they're optimized for different purposes) but may cost too much in terms of the necessary testing to ensure they all hit the quality you want.

  • Was Rust Worth It?
    18 projects | news.ycombinator.com | 25 Oct 2023
    > Cyclic references can be dealt with runtime safety checks too - like Rc and Weak.

    Indeed. Starting out with code sprinkled with Rc, Weak, RefCell, etc is perfectly fine and performance will probably not be worse than in any other safe languages. And if you do this, Rust is pretty close to those languages in ease of use for what are otherwise complex topics in Rust.

    A good reference for different approaches is Learn Rust With Entirely Too Many Linked Lists https://rust-unofficial.github.io/too-many-lists/

  • What are some of projects to start with for a beginner in rust but experienced in programming (ex: C++, Go, python) ?
    3 projects | /r/rust | 31 May 2023
  • How to start learning a systems language
    7 projects | /r/rust | 17 May 2023
    Second, once you've finished something introductory like The Book, read Learning Rust With Entirely Too Many Linked Lists. It really helped me to understand what ownership and borrowing actually mean in practical terms. If you don't mind paying for learning materials, a lot of people recommend Programming Rust, Second Edition by Blandy, Orendorff, and Tindall as either a complement, follow-up, or alternative to The Book.
  • My team might work with Rust! But I need good article recommendations
    2 projects | /r/rust | 10 May 2023
  • Conversion?
    3 projects | /r/rust | 6 May 2023
    Learning Rust With Entirely Too Many Linked Lists which highlights a lot of the differences with how you need to structure your code in Rust compared to other languages.

What are some alternatives?

When comparing maud and too-many-lists you can also consider the following projects:

askama - Type-safe, compiled Jinja-like templates for Rust

rust - Empowering everyone to build reliable and efficient software.

tera - A template engine for Rust based on Jinja2/Django

Rustlings - :crab: Small exercises to get you used to reading and writing Rust code!

horrorshow-rs - A macro-based html builder for rust

book - The Rust Programming Language

markup.rs - A blazing fast, type-safe template engine for Rust.

CppCoreGuidelines - The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++

ructe - Rust Compiled Templates with static-file handling

easy_rust - Rust explained using easy English

multiversion - Easy function multiversioning for Rust

x11rb - X11 bindings for the rust programming language, similar to xcb being the X11 C bindings