MathNet
ComputeSharp
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MathNet | ComputeSharp | |
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6 | 38 | |
3,390 | 2,537 | |
1.2% | - | |
4.8 | 9.8 | |
about 1 month ago | 13 days ago | |
C# | C# | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MathNet
- Rust bindings for Avalonia UI Framework
- (C++) Intel MKL ou Eigen pra trabalhar com álgebra linear em grandes data sets?
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Trying to Compute the Square root of a number. C#
Standard deviation isn’t the square root. I generally just use https://numerics.mathdotnet.com . If you need to visualize the data somehow you might want to look at R
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Linear Algebra in Godot?
I've done this with the Mono version of Godot and C# libraries, specifically https://www.alglib.net/ and https://numerics.mathdotnet.com/
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Performant Linear Algebra Library
Maybe something like this: https://numerics.mathdotnet.com?
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Found this in a project I am currently working. Does someone knows the reason to implement it this way?
Math.net Numerics has a lot of that, for this use case it has the extensions AlmostEqual.
ComputeSharp
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ILGPU VS ComputeSharp - a user suggested alternative
2 projects | 27 Oct 2023
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Is there a real time graphics llibrary in c#
A couple other options than what has been suggested so far: - TerraFX.Interop.Windows. Raw, blittable, 1:1 bindings for all Win32, D2D/D3D11/D3D12 APIs (there's also a version with Vulkan bindings). As close to doing #include as you can get in C#. This is my personal favorite, I use it in my own ComputeSharp library, and transitively we use it in the Microsoft Store too 🙂 - Silk.NET another version of high-performance bindings, more opinionated than TerraFX and with some additional helpers to make it a bit easier to use.
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What can Go do that C# can't?
A hello world .NET console app with NativeAOT is 1.08 MB. Goes down to 1.08 MB with some tweaking. Goes below 1MB with more tweaking. I have a fully self-contained NativeAOT sample app that renders some fancy animated shaders with DX12 that's about 2MB in size.
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C# and GPU programming
I dont think it's exactly what you're looking for, but I've found ComputeSharp to be a great C# GPU tool
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Source Generator Debug always NulLReferecneException
Here's some: - MVVM Toolkit - PolySharp - ComputeSharp
- Rust bindings for Avalonia UI Framework
- [WinUI] High level 2D rendering library
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What library should I use to make basic 2D graphics which is simple to use and that is able to quickly draw a bunch of particles (circles) on the screen with updating positions every frame? (Not the best description ever. I explain it better in the post's text)
If you don't mind being Windows only, I would also recommend trying out (shameless plug) ComputeSharp. You can find it on NuGet and it's available for UWP and WinUI 3 as well with ready to use XAML controls. The point is that it would allow you do your entire rendering via pixel/compute shaders, so it could basically run entirely on the GPU. That'd allow you to render even millions of particles with pretty good performance 🙂
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What library to code a Screensaver?
Create a UWP or WinUI 3 applicaation and use the AnimatedComputeShaderPanel from ComputeSharp. The library lets you write shaders (ie. code to run on the GPU) entirely in C#, and handles all the logic to setup a DX12 animated swapchain, similar to Win2D. If you look at the repo you can also see a whole bunch of examples, which you can also try out for yourself. There's also several wiki pages with lots of info.
- GitHub - ComputeSharp: A .NET library to run C# code on the GPU through DX12 (Not Godot)
What are some alternatives?
MKL.NET - A simple cross platform .NET API for Intel MKL
ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
AngouriMath - New open-source cross-platform symbolic algebra library for C# and F#. Can be used for both production and research purposes.
raylib - A simple and easy-to-use library to enjoy videogames programming
Microsoft Automatic Graph Layout - A set of tools for graph layout and viewing
CSharp-Unity-Compute-Shader - Create compute shaders for Unity with C#.
UnitConversion - Expansible Unit Conversion Library for .Net Core and .Net Framework
BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)
AutoDiff - A .NET library that provides fast, accurate and automatic differentiation (computes derivative / gradient) of mathematical functions.
SharpDX
Rationals - 🔟 Implementation of rational number arithmetic for .NET with arbitrary precision.
dotnet - .NET Community Toolkit is a collection of helpers and APIs that work for all .NET developers and are agnostic of any specific UI platform. The toolkit is maintained and published by Microsoft, and part of the .NET Foundation.