mame | AppleWin | |
---|---|---|
287 | 16 | |
7,601 | 662 | |
0.9% | 1.8% | |
10.0 | 8.4 | |
1 day ago | 7 days ago | |
C++ | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mame
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I Accidentally Deleted a Game from MAME
Yes, there are many challenges in reverse engineering these classic games. This is a good example.
https://www.youtube.com/watch?v=objL2hGAEgU
Living in L.A. in the 90's, I remember Pack Mann in Pasadena had this one.
http://www.arcaderestoration.com/games/3330/Gals+Panic+II.as...
The ROM dump's been done but people seem to be stuck on the RLE encoding. It's hard to say what kind of wizardry is needed in this case.
https://github.com/mamedev/mame/issues/5816
- MAME is a multi-purpose emulation framework
- Non-PC compatible x86 computers (Deleted Wikipedia article I wrote in 2007)
- Those were the days.
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Synth Emulation in MAME (Arcade Machine Emulator). A New Trend?
There's a good start at it in the tree ( https://github.com/mamedev/mame/blob/master/src/mame/yamaha/... ) but it's missing the sound generation which is kind of the important part :-)
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MAME 0.260
> As requested by users, you can finally use delta CHD files for clone systems and software items. This allows for major disk space savings in some cases when you have multiple versions of a system or software item.
FWIW, this is commit https://github.com/mamedev/mame/commit/d1172bf710f2a7b1777ed...
- SOURCE filter has been added!!! THANK YOU all dear devs!!!
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Compiling BGFX (dev question)
The GitHub Actions workflow bgfxshaders.yml will rebuild the shaders and then zip them up as an artefact. If you push your shader changes to GitHub and let the workflow run, you can grab the rebuilt shades from there.
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Is cross-compiling MAME from Ubuntu 18 WSL for 32-bit Windows binary a fools errand?
Note that the process of getting the MSYS64/MinGW build environment set up is simple enough that we have automated CI builds for it on GitHub Actions without needing any custom actions of our own.
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Took my son to the arcade and local games/2nd hand store.
I assume they’re free vend because they’re MAME based?
AppleWin
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Good emulator for debugging RWTS code?
AppleWin debugger dev here. Please raise a feature request and I'll add it to my backlog of debugger features.
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Testing Generic RAM card
I added Saturn LC support a few years back that has the gory details about the I/O bank switching which extended the 16KB LC. IIRC I used the Saturn System Disk to test that the LC was working according to the specs.
- Where I started: subLOGIC Flight Simulator
- Newbie for Mame - Want to emulate Apple IIC+ - Where do I begin?
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Question about Apple emulators and Archive.org
AppleWin for IIe, II+ and II https://github.com/AppleWin/AppleWin
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New release of Total Replay
I occasionally look for AppleWin feedback/questions but the main place us devs hang out is on Usenet's comp.emulators.apple2 and on GitHub but note that our GitHub and UseNet is for bugs/feedback and not help with specific Apple 2 software. That's what comp.sys.apple2 is for.
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First stage of project CompuSar is nearing completion
Understood. We've been tracking down the odd LSS (Logic State Sequencer) bugs of the drive controller in AppleWin. You might be able to reach out to Tom if you have questions. Better yet would be to hit up usenet c.s.a2 to post questions there.
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How to configure AppleWin for paddle controllers?
I've created Issue #1079 so you can track this.
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Ask HN: How can I break into retro computers?
The least expensive way to try things out is, of course, via emulation, and there's very active work and archiving being done for early 8-bit microcomputers such as Apple II, Commodore 64, TRS-80 and Atari machines. Apple emulators, such as Virtual ][ (http://virtualii.com) and AppleWin (https://github.com/AppleWin/AppleWin) at least, let you emulate not only the Apple II but CP/M as well. There's old hardware out there as well, with all the problems associated with it.
For other old systems, such as the PDPs, Vaxen and others, there's simh (http://simh.trailing-edge.com/ and https://github.com/simh/simh).
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GSPlus and I probably need a dummies guide
https://github.com/AppleWin/AppleWin may be a friendlier place to start.
What are some alternatives?
FBNeo - FBNeo - We are Team FBNeo.
gsplus - Modern cross-platform Apple IIgs emulator and tools based on KEGS
RetroArch - Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
simh - The Computer History Simulation Project
BizHawk - BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
apple2js - An Apple II emulator originally written in Javascript, now being converted to TypeScript
mame2003-plus-libretro - Updated 2018 version of MAME (0.78) for libretro. with added game support plus many fixes and improvements
yuzu - Nintendo Switch emulator
Mesen-X - Mesen X is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#. This fork is meant to gather development efforts from different forks. Deprecated; see https://github.com/SourMesen/Mesen2/
4cade - 100s of games at your fingertips, as long as your fingertips are on an Apple ][
Genesis-Plus-GX - An enhanced port of Genesis Plus - accurate & portable Sega 8/16 bit emulator
AppleWin - Port of AppleWin Emulator with Native macOS UI