mame
mame2003-plus-libretro
mame | mame2003-plus-libretro | |
---|---|---|
287 | 19 | |
7,601 | 176 | |
0.9% | 1.7% | |
10.0 | 9.3 | |
1 day ago | 6 days ago | |
C++ | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mame
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I Accidentally Deleted a Game from MAME
Yes, there are many challenges in reverse engineering these classic games. This is a good example.
https://www.youtube.com/watch?v=objL2hGAEgU
Living in L.A. in the 90's, I remember Pack Mann in Pasadena had this one.
http://www.arcaderestoration.com/games/3330/Gals+Panic+II.as...
The ROM dump's been done but people seem to be stuck on the RLE encoding. It's hard to say what kind of wizardry is needed in this case.
https://github.com/mamedev/mame/issues/5816
- MAME is a multi-purpose emulation framework
- Non-PC compatible x86 computers (Deleted Wikipedia article I wrote in 2007)
- Those were the days.
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Synth Emulation in MAME (Arcade Machine Emulator). A New Trend?
There's a good start at it in the tree ( https://github.com/mamedev/mame/blob/master/src/mame/yamaha/... ) but it's missing the sound generation which is kind of the important part :-)
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MAME 0.260
> As requested by users, you can finally use delta CHD files for clone systems and software items. This allows for major disk space savings in some cases when you have multiple versions of a system or software item.
FWIW, this is commit https://github.com/mamedev/mame/commit/d1172bf710f2a7b1777ed...
- SOURCE filter has been added!!! THANK YOU all dear devs!!!
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Compiling BGFX (dev question)
The GitHub Actions workflow bgfxshaders.yml will rebuild the shaders and then zip them up as an artefact. If you push your shader changes to GitHub and let the workflow run, you can grab the rebuilt shades from there.
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Is cross-compiling MAME from Ubuntu 18 WSL for 32-bit Windows binary a fools errand?
Note that the process of getting the MSYS64/MinGW build environment set up is simple enough that we have automated CI builds for it on GitHub Actions without needing any custom actions of our own.
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Took my son to the arcade and local games/2nd hand store.
I assume they’re free vend because they’re MAME based?
mame2003-plus-libretro
- OneSaUCE - is there any way of increasing the spinner ("mouse") sensitivity beyond what MAME allows?
- Curious why button mapping is so off
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Anybody got an Ikari Warriors roatator working with a Legends Ultimate
Fwiw there’re joystick bootlegs of these rotary stick games, for reference https://github.com/libretro/mame2003-plus-libretro/issues/47
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PHOENIX Emulation on my Legends Ultimate 1.1
I opened an issue at mame2003-plus github: https://github.com/libretro/mame2003-plus-libretro/issues/1557
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NBA jam rewind Jordan Edition on ALU
The complete meta data can be find in the file https://github.com/libretro/mame2003-plus-libretro/blob/master/metadata/mame2003-plus.xml
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so i am a inspiring retro pi and raspberry pi creater and engineer and i have crazy legal question the goal is to make March and make a market on the local level to where I can accommodate to older gamers people with less time people with horror schedules so they can play anthologies instead of bein
FBNeo, MAME (up to 0.172) and snes9x uses non-commercial licenses, and probably a few others i forgot about.
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Mame question
https://github.com/libretro/mame2003-plus-libretro/issues/1433 🤞🏻
- Fix for ZooKeeper as of 09/08/22
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RetroArch vita question?
Get XML dat file (for 2003-plus) here, elsewhere for other MAME versions.
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Batocera & MAME on RasPI 4 - a few questions
MAME 2003-Plus is way better read about it here. https://github.com/libretro/mame2003-plus-libretro
What are some alternatives?
FBNeo - FBNeo - We are Team FBNeo.
RetroArch - Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
mame2003-libretro - MAME 0.78 for libretro. Compatible with MAME 0.78 sets.
BizHawk - BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
alu_cores
Mesen-X - Mesen X is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#. This fork is meant to gather development efforts from different forks. Deprecated; see https://github.com/SourMesen/Mesen2/
libretro-super - Super repo for other libretro projects. Fetches, builds and installs.
AppleWin - Apple II emulator for Windows
FBNeo - FinalBurn Neo - We are Team FBNeo.
Genesis-Plus-GX - An enhanced port of Genesis Plus - accurate & portable Sega 8/16 bit emulator
snes9x - Snes9x - Portable Super Nintendo Entertainment System (TM) emulator