mame | mame | |
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287 | 7 | |
7,601 | 28 | |
0.9% | - | |
10.0 | 0.0 | |
5 days ago | 5 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mame
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I Accidentally Deleted a Game from MAME
Yes, there are many challenges in reverse engineering these classic games. This is a good example.
https://www.youtube.com/watch?v=objL2hGAEgU
Living in L.A. in the 90's, I remember Pack Mann in Pasadena had this one.
http://www.arcaderestoration.com/games/3330/Gals+Panic+II.as...
The ROM dump's been done but people seem to be stuck on the RLE encoding. It's hard to say what kind of wizardry is needed in this case.
https://github.com/mamedev/mame/issues/5816
- MAME is a multi-purpose emulation framework
- Non-PC compatible x86 computers (Deleted Wikipedia article I wrote in 2007)
- Those were the days.
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Synth Emulation in MAME (Arcade Machine Emulator). A New Trend?
There's a good start at it in the tree ( https://github.com/mamedev/mame/blob/master/src/mame/yamaha/... ) but it's missing the sound generation which is kind of the important part :-)
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MAME 0.260
> As requested by users, you can finally use delta CHD files for clone systems and software items. This allows for major disk space savings in some cases when you have multiple versions of a system or software item.
FWIW, this is commit https://github.com/mamedev/mame/commit/d1172bf710f2a7b1777ed...
- SOURCE filter has been added!!! THANK YOU all dear devs!!!
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Compiling BGFX (dev question)
The GitHub Actions workflow bgfxshaders.yml will rebuild the shaders and then zip them up as an artefact. If you push your shader changes to GitHub and let the workflow run, you can grab the rebuilt shades from there.
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Is cross-compiling MAME from Ubuntu 18 WSL for 32-bit Windows binary a fools errand?
Note that the process of getting the MSYS64/MinGW build environment set up is simple enough that we have automated CI builds for it on GitHub Actions without needing any custom actions of our own.
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Took my son to the arcade and local games/2nd hand store.
I assume they’re free vend because they’re MAME based?
mame
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How can I specify audio delay (e.g. in milliseconds)?
You can try this fork as well: https://github.com/987123879113/mame/wiki It's not officially supported, but the MAME dev who has been doing a ton of the 573 emulation work did this on the side.
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Is there an emulator that runs Bemani games? (DDR/Beatmania/Pop'n Music)
SIO1 isn't properly emulated which stops beatmania IIDX 1st from booting (the DVD player error) and stops various Sys573 games from being playable: Martial Beat's I/O uses SIO1, Mambo a Go Go's rental system device uses SIO1, GFDM's card readers and multisession unit use SIO1. The system connection between beatmania IIDX and DDR also uses SIO1. In my branch I repurposed the i8251's code as a separate SIO1 device in my branch but in the process I think I broke P1's memory card when trying to use the branch as a PSX emulator directly. https://github.com/987123879113/mame/blob/bemani/src/devices/cpu/psx/sio.cpp
- It's wild how good Beatmania runs in MAME these days
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Is there a way for MAME to fill out the screen, when the monitor is in portrait mode?
As u/546897126 pointed out this cab isn't for MAME. I honestly posted this to put eyes on the cab and to put interest on Bemani MAME fork. Had to keep it relevant to the r/MAME sub
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Dance Dance Revolution Arcade Partycade 🕺💃 🎶
OS - Windows autobooting Big Box(Launchbox) which has Stepmania, running a commissioned vertical theme and a few arcade games that make full use of the vertical screen, while being able to center player 1 with this patcher. As well as a fork of MAME and a fork of PSCS2 playing their respective arcade games without audio/video sync issues.
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System 573 (DDR Extreme) audio latency issues
I have a personal branch for all of my WIP Bemani-related changes (and some stuff that can't be upstreamed since it's hacky), which includes an "Audio offset" in the sliders menu: https://github.com/987123879113/mame/tree/bemani
What are some alternatives?
FBNeo - FBNeo - We are Team FBNeo.
pcsx2 - PCSX2 - The Playstation 2 Emulator
RetroArch - Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
beatoraja-english-guide - Detailed guide for how to get started with beatoraja or BMS in general. -- For example: What is BMS, How do I set it up, Where do I download songs, How does the community work, How does the difficulty system work
BizHawk - BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
DDR-2014-Inori - DDR 2014 theme for StepMania 5
mame2003-plus-libretro - Updated 2018 version of MAME (0.78) for libretro. with added game support plus many fixes and improvements
pixelcade - Pixelcade LED Marquee Artwork
Mesen-X - Mesen X is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#. This fork is meant to gather development efforts from different forks. Deprecated; see https://github.com/SourMesen/Mesen2/
AppleWin - Apple II emulator for Windows
Genesis-Plus-GX - An enhanced port of Genesis Plus - accurate & portable Sega 8/16 bit emulator
1g1r-romset-generator - A small utility that uses No-Intro DATs to generate 1G1R ROM sets