macros
Our great sponsors
macros | automated-jb2a-animations | |
---|---|---|
55 | 12 | |
199 | 53 | |
2.5% | - | |
4.0 | 8.0 | |
9 days ago | 18 days ago | |
JavaScript | JavaScript | |
Creative Commons Attribution Share Alike 4.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
macros
-
Where to learn coding for Foundry?
Yeah, learning how to do other stuff in Javascript is a good way to start. But then maybe look at things like the example scripts in the community macros: https://github.com/foundry-vtt-community/macros
-
Patreons or places for macros for Dnd 5e
Have a look at the community free macro module. https://github.com/foundry-vtt-community/macros
- Macros for barbarian rage
-
Any good "VTTs" for in-person games using a TV for maps?
If you code at all, then Foundry jumps even higher up the recommendation list since it's designed intentionally to allow people to build stuff and add functionality. As someone who used to mess with R20 macros and their proprietary API, this is probably one of my favorite benefits to Foundry. They have some typical documentation though if you prefer examples the community macros repo is great for that.
-
Too long game breakage rant with a short follow up question.
Read some of the shorter/simpler macros from https://github.com/foundry-vtt-community/macros to get a sense of how they work.
-
How can I select multiple tokens easily?
This macro in the FoundryVTT Community Macros GitHub repository "selects all actors of the same name on the scene." I haven't tested it, but these macros have never given me issues in the past, and I recommend checking out that repo if there's ever something you're looking for.
-
Questions about Foundry, (Fog of War)
Quick size control (#2) is generally handled by macros. There's a macro for quickly swapping tokens between 1x1 and 2x2 in the community macros. If you want some that will just bump a token up or down 1 grid size, I can get you mine personal ones in a bit when I'm at my main computer/
-
[Toolkit 13] Macro to remove all current active effects on a token?
buttonpushertv
-
Macro or Midi QOL for paladin Laying on Hands
Try this one: https://github.com/foundry-vtt-community/macros/blob/4e25a66ef7990dbcb0c9015b554286de147c5116/actor/5e_lay_on_hands.js
- How do I create "Lay on Hands" for a paladin?
automated-jb2a-animations
-
Odd Issue with Automated Animations
Honestly, I've never seen an issue like that. If nobody here can help, you could take your question either to the JB2A Discord, where Automated Animations has a specific section that Otigon runs, or the AA Github.
-
Does anyone know of a replacement for the module Maestro?
This can definitely be done with Sequencer but it isn't necessarily going to be the easiest thing in the world. Automated Animations might also help, but I haven't used it in a while.
-
Handy 5e Modules List
automated-jb2a-animations - At its core, Automated Animations is centered around the use of "instant" effects such as Weapon Attacks and Spell Effects. There are some areas that branch off from this concept and will be explained in the Wiki.
-
What would a crit sound like?
Examples here.
-
Savage Pathfinder on Foundry VTT + JB2A + AA
Link: https://github.com/otigon/automated-jb2a-animations
-
An example of making a pathfinder 2e weapon with runes and runes with effects like flaming?
For visual effects only, I use JB2A Animations and then link to the attacks using Automated Animations which then play various animations when the actions are triggered. You have to change the animation selected if the item changes (from "sword" to "flaming sword" for example) but that shouldn't happen a lot
- Automated Animations module - Can't get spell effects to work with PF2e
-
JB2A Question
Sequencer Wiki from WaspAutomated Animations Wiki from OtigonAdvanced Spell Effect Wiki from Vauryx
-
Necessary/Useful Modules & current version update?
Automated Animations
-
Customizing Automated Animations
Hey, the Automated Animations module from Otigon has now an automatic recognition menu in its settings where you can set a spell effect or attack animation linked to its name. A-A automatic recognition example video In the video, I add an entry called Talon so any item with the name Talon will pick up this animation (except if I create another one specifically called Talon Strike for example) On the Automated Animations Github, there is some very good information about it including a great wiki Otigon is very active on our JB2A Discord and our community can help answering questions you may have. :)
What are some alternatives?
foundry-vtt-macros
animated-spell-effects - A small, but growing collection of animated spells for use with various VTT's in the top-down/overhead perspective. All files are in transparent webm format. Files will be located in your "Data\modules\animated-spell-effects\spell-effects" folder. If you like my work, consider saying thanks on Discord: jackkerouac#0624.
FoundryVTT-Actor-Attribute-Lists - A macro that displays the data fields usable in roll commands (e.g. @abilities.str.mod) for the selected actor in FoundryVTT.
JB2A_DnD5e - Templates of spells from the DnD5e ruleset (SRD and PHB), to use on FoundryVTT
forbidden-lands-foundry-vtt - This is a Forbidden Lands game System for the Foundry Virtual Tabletop. Made by @Perfectro, @patrys and @aMediocreDad. Maintained by @aMediocreDad
FoundryVTT-Drag-Upload - Adds the ability to drag an image onto Foundry to automatically create Tokens and Tiles
target-lock - [DEPRECATED] Foundry pf2e module to list targeted tokens in damage roll dialog
R20Converter
dae
ddb-importer - Integrate your dndbeyond.com content into Foundry virtual tabletop
foundryvtt-attack-roll-check-5e - A tiny module that helps GMs know when an attack roll hits a targeted creature.
Tokenmagic - A Foundry VTT module that allows you to add animations and graphic effects to tokens, tiles, templates and drawings.