ML.NET
Stride Game Engine
ML.NET | Stride Game Engine | |
---|---|---|
17 | 23 | |
8,895 | 6,290 | |
0.6% | 1.6% | |
9.0 | 9.5 | |
3 days ago | 3 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ML.NET
-
ML.net image classification, poor GPU accuracy
You can direct your question to https://github.com/dotnet/machinelearning/issues. Perhaps it is already documented.
-
Building a File Analysis Dataset with Python
Here I'm analyzing all projects in the src and test directories of the ML.NET repository. I chose to include these as separate paths because they represent two different groupings of projects in this repository.
-
Extracting git repository data with PyDriller
Important Note: looping over repository commits takes a long time for large repositories. It took 52 minutes to analyze the ML.NET repository this code example refers to, which had 2,681 commits at the time of analysis on February 25th, 2023.
- Can we please be allowed to do machine learning object detection model training locally?
-
ML.NET: can Microsoft's machine learning be trusted?
We checked the ML.NET 1.7.1 version. The source code of this project's version is available on GitHub.
- Stable Diffusion converted to ONNX (Demo usage, optimized to CPU)
-
Why is there a lack of cool repos?
machine learning? https://github.com/dotnet/machinelearning
-
what is the future of ML.NET?
You can follow some of our plans by taking a look at our roadmap which we'll be updating shortly to more accurately reflect the areas we're investing in.
-
Does anyone actually use ML.NET?
Re: ONNX, if you run into similar issues in the future, feel free to reach out in our GitHub repo or the ONNX Runtime repo and we'd be happy to help!
-
Requesting Senior Project Ideas
Good clarification, I think using something like ML.NET could be cool but I have some experience with Blazor that might be fun to use as well, I think generally performance monitoring or optimizing systems seems interesting to me, and I'm really open to other ideas as well. Let me know if any of that helps narrow my question down!
Stride Game Engine
-
Unity Software plans to reduce its workforce by 25%, eliminating ~1,800 jobs
In general it took me less time to rewrite the code-base then implementing some of the workarounds for missing features in Unity (e.g. HTTP2) in the first place.
[0] https://github.com/stride3d/stride/issues/2069
- 🗨️ Join the Stride Conversation on GitHub!
-
Thinking switch from C++ to C#. Some questions. Part 2
I don't know where you have all these GC problems. There must be a problem with your design. I run real time automation stuff in C#, GC doesn't caused any problem yet. Stride3D docs says, that's if you put a lot of big objects in the heap without reusing them, you will hit big GC pause: https://github.com/stride3d/stride/wiki/On-Garbage-Collection But most of the time it's trivial to reuses those.
- Brought to you by an Electrical Engineer
-
Relaunch of r/stride3d
This could be set as a prominent link somewhere, it is the official stride forums: https://github.com/stride3d/stride/discussions
-
hi i'm new is unity still usable after the whole scandal of the past like 3 weeks or so ? thanks
If you like to develop in C#, the free and open-source game engine Stride is a good alternative. But it really depends on your needs and skill level: https://github.com/stride3d/stride
-
End of the Machinery Game Engine
> ...you are requested to delete The Machinery source code and binaries.
This is pretty weird.
Then again, in regards to the engine itself dying, I feel like this is inevitable for many of the projects out there. For example, there was the Xenko engine which was later renamed to Stride: https://www.stride3d.net/
It's actually a nice project, has lots of great features and feels like it should be a more open alternative to Unity, whilst being similarly easy to use. However, compare the attention it is getting in comparison to something like Godot:
- https://github.com/stride3d/stride
- Why is there a lack of cool repos?
- C# games in Godot, 2022 edition
-
Unity is merging with ironSource
I leave this little thing: https://stride3d.net
What are some alternatives?
TensorFlow.NET - .NET Standard bindings for Google's TensorFlow for developing, training and deploying Machine Learning models in C# and F#.
MonoGame - One framework for creating powerful cross-platform games.
Accord.NET
Wave Engine - This repository contains all the official samples of Evergine.
FaceRecognitionDotNet - The world's simplest facial recognition api for .NET on Windows, MacOS and Linux
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
OpenCvSharp - OpenCV wrapper for .NET
WPF-Samples - Repository for WPF related samples
Catalyst - 🚀 Catalyst is a C# Natural Language Processing library built for speed. Inspired by spaCy's design, it brings pre-trained models, out-of-the box support for training word and document embeddings, and flexible entity recognition models.
Duality - a 2D Game Development Framework
Deedle - Easy to use .NET library for data and time series manipulation and for scientific programming
Xenko