tundra
Rust-CUDA
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tundra | Rust-CUDA | |
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1 | 37 | |
51 | 2,869 | |
- | 4.3% | |
8.2 | 0.0 | |
25 days ago | 6 months ago | |
Rust | Rust | |
GNU General Public License v3.0 only | Apache License 2.0 |
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tundra
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What's everyone working on this week (4/2022)?
This week I've finally got some time to port my MyAnimeList scrobbling app for Linux, Tundra, to GTK4 and libadwaita. Not a very important change for the end user, but I've had a few gotchas when using gtk-rs. Also, I'm mainly happy for reducing the technological debt - even though it's pretty simple app, it's been very useful for me.
Rust-CUDA
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[Media] Anyone try writing a ray tracer with rust? It's pretty fun!
Source code [here](https://github.com/ihawn/RTracer) if anyone is interested in taking a look or giving feedback. As a side question, does anyone have any general advise on getting GPU compute working with rust? I tried [this project](https://github.com/Rust-GPU/Rust-CUDA) but had a bunch of issues (And it doesn't look like an active repo anyways)
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Is rust or python better for Machine learning? Or is there enough decent frameworks?
You have this https://github.com/Rust-GPU/Rust-CUDA
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toolchain nightly package building issue
What I'm trying to do is check out https://github.com/Rust-GPU/Rust-CUDA for a class project.
- [Rust] État de GPGPU en 2022
- Which crate for CUDA in Rust?
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Announcing cudarc and fully GPU accelerated dfdx: ergonomic deep learning ENTIRELY in rust, now with CUDA support and tensors with mixed compile and runtime dimensions!
Be warned, NON_BLOCKING streams do not fully synchronize with sync host to device copies. They are not guaranteed to actually finish by the time they return. Meaning its possible to initiate a copy, then initiate a kernel launch, and have the copy be unfinished by the time the kernel is launched. This caused so many confusing bugs that i personally decided to stop using NON_BLOCKING altogether in rust-cuda. https://github.com/Rust-GPU/Rust-CUDA/issues/15
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In which circumstances is C++ better than Rust?
- Cuda is not doing by FFI linking, instead is compiling CUDA code natively in Rust https://github.com/Rust-GPU/Rust-CUDA and even if it not complete as the C++ SDK is more than a toy
- I learned 7 programming languages so you don't have to
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GNU Octave
Given your criteria, you might want to consider (modern) C++.
* Fast - in many cases faster than Rust, although the difference is inconsequential relative to Python-to-Rust improvement I guess.
* _Really_ utilize CUDA, OpenCL, Vulcan etc. Specifically, Rust GPU is limited in its supported features, see: https://github.com/Rust-GPU/Rust-CUDA/blob/master/guide/src/... ...
* Host-side use of CUDA is at least as nice, and probably nicer, than what you'll get with Rust. That is, provided you use my own Modern C++ wrappers for the CUDA APIs: https://github.com/eyalroz/cuda-api-wrappers/ :-) ... sorry for the shameless self-plug.
* ... which brings me to another point: Richer offering of libraries for various needs than Rust, for you to possibly utilize.
* Easier to share than Rust. A target system is less likely to have an appropriate version of Rust and the surrounding ecosystem.
There are downsides, of course, but I was just applying your criteria.
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Your average rustafarians
Technically, yes. There are crates for OpenCL and CUDA, although official ROCm support does not exist yet.
What are some alternatives?
MonopolyLandingAnalysis - Analyzing the odds of players landing on specific spaces in the classic Monopoly game and learning Rust all at the same time
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
chombot - Discord bot for Riichi Mahjong servers
wgpu - Cross-platform, safe, pure-rust graphics api.
slas - Static Linear Algebra System
rust-ndarray - ndarray: an N-dimensional array with array views, multidimensional slicing, and efficient operations
rofi-pass - rofi frontend for pass
CUDA.jl - CUDA programming in Julia.
riichi-hand-rs - A collection of utilities for working with Riichi Mahjong player hands to use with Rust programming language
GLSL - GLSL Shading Language Issue Tracker
muss - Music Set Scripting language
WeasyPrint - The awesome document factory