m1-web-spatialaudioplayer
Consolidated Mach1 spatial audio player focused on collecting all headtracking input methods and defining best practices (by Mach1Studios)
steam-audio
Steam Audio (by ValveSoftware)
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m1-web-spatialaudioplayer | steam-audio | |
---|---|---|
1 | 9 | |
28 | 2,139 | |
- | 1.5% | |
3.1 | 8.1 | |
3 months ago | 5 days ago | |
JavaScript | C++ | |
GNU General Public License v3.0 or later | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
m1-web-spatialaudioplayer
Posts with mentions or reviews of m1-web-spatialaudioplayer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-30.
-
unify multichannel and spatial audio.
These were built from: https://github.com/Mach1Studios/m1-web-spatialaudioplayer
steam-audio
Posts with mentions or reviews of steam-audio.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-03-02.
-
Name it Better (ideas for making more informative names)
Here's an absolute nightmare example file tree, from the newly open-sourced Valve's audio engine called Steam Audio:
- Steam Audio 4.5.2 released as Open Source
-
Valve Makes All Steam Audio SDK Source Code Available Under Apache 2.0 License
Interestingly, the repo's readme says it works on Win/Mac/Linux, Android and iOS. Wonder if they had builds going but never released them to others.
https://github.com/ValveSoftware/steam-audio
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What happened to environmental audio in PC games?
CS2 sounds cool. It uses Steam Audio.
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With the induction of UE5’s integrated real-time lighting system (Lumen); if developers begin utilizing this technology, and Epic optimizes its CPU performance, do you think it will replace ray-tracing? Should AMD keep chasing this feature?
Steam Audio didn't exist publicly until 2017. This is irrelevant. It has gained some use, but mostly in the VR space.
- Anybody using Steam Audio Spatializer with FMOD and Unity? Still having issues with making it work properly.
-
Steam Audio
Bookmark this page: https://github.com/ValveSoftware/steam-audio/releases
- I Hope BSG Take's The Criticism Properly
-
BSG The Audio of 12.9 needs to be looked into. If you guys don't believe tarkov is a horror game i have proof.
Heh. https://github.com/ValveSoftware/steam-audio/issues/137
What are some alternatives?
When comparing m1-web-spatialaudioplayer and steam-audio you can also consider the following projects:
OpenRailwayMap - An OpenStreetMap-based project for creating a map of the world's railway infrastructure.
LabSound - :microscope: :speaker: graph-based audio engine
spacemouse-osc - OSC(Open-sound-Control) from 3DCONNEXION Spacemouse Compact
hmdgdb - HMD Geometry Database
m1-sdk - simplified cross platform spatial audio framework
swiftshader - SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
NOMI-VR - NOMI VR Is An Inexpensive, Steam VR Compatible, Open Source VR Headset With Finger Tracking, Haptic Gloves.
resonance-audio - Resonance Audio Source Code