loda-cpp
rgbds
loda-cpp | rgbds | |
---|---|---|
4 | 13 | |
19 | 1,283 | |
- | 3.0% | |
8.6 | 9.7 | |
3 months ago | 14 days ago | |
C++ | C++ | |
Apache License 2.0 | MIT License |
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loda-cpp
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I keep getting this error message - "loda-221209-macos quit unexpectedly"
This is an issue with LODA project. You should report this error here: https://github.com/loda-lang/loda-cpp
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My attempt at ChatGPT... I ran a linux terminal, then fooled it into shutting down
Can you compile loda-cpp in this "vm"? https://github.com/loda-lang/loda-cpp
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Loda-lang – language, computational model, and OEIS miner
If you run into any issues, feel free to open an issue here: https://github.com/loda-lang/loda-cpp/issues
rgbds
- Gameboy Technical Reference for Homebrew Developers
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Game Boy Competition 2023
This is a game jam where you make a Game Boy game in three months. If you don't know a lot of programming you can use GB Studio, you can learn the nitty gritty of how the Game Boy works by using assembly programming with RGBDS, or you can use C with GBDK or ZGB.
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Exploring the Gameboy Memory Bank Controller (2020)
Game Boy disassembler: https://github.com/mattcurrie/mgbdis
You can compile the ROM's back with rgbds: https://github.com/gbdev/rgbds
Here you can see how bank switching works.
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Gameboy Programming in 2022/2023, what are the best tools?
Probably not exactly what you want, but maybe worth checking out just in case: https://rgbds.gbdev.io/
- Rgbds: A free assembler/linker package for the Game Boy and Game Boy Color
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Errors Building Anniversary Red
Clone the specific version of rgbds we need (0.2.0 and 0.2.1 had segfaults on linking, but 0.2.2 seems to work just fine) git clone -b v0.2.2 https://github.com/gbdev/rgbds.git cd rgbds make cd ..
- New website for RGBDS - the Game Boy (Color) assembly toolchain
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Ghidra - Editing Gameboy ROM for Analogue Pocket
rgbfix is part of rgbds
- Finally found the perfect screen replacement.
What are some alternatives?
loda - LODA is an assembly language, a computational model and a tool for mining integer sequence programs.
z88dk - The development kit for over a hundred z80 family machines - c compiler, assembler, linker, libraries.
loda-rust - Web editor for the LODA language. Also includes my experiments with Abstraction and Reasoning Corpus ARC.
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
x86RetSpoof - Invoke functions with a spoofed return address. For 32-bit Windows binaries. Supports __fastcall, __thiscall, __stdcall and __cdecl calling conventions. Written in C++17.
pokecrystal - Disassembly of Pokémon Crystal
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
ENGAGE - Source code repository for ENGAGE: Battery-Free Game Boy
mgbdis - Game Boy ROM disassembler with RGBDS compatible output
Droneboy - Drone music application for Gameboy
PICO-GB-CART - Using the Raspberry Pi PICO inside the Gameboy
gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system