lobster
gleam
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lobster | gleam | |
---|---|---|
37 | 95 | |
2,135 | 14,935 | |
- | 60.5% | |
9.4 | 9.9 | |
23 days ago | 6 days ago | |
C++ | Rust | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lobster
- The Lobster Programming Language
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The Neat Programming Language
I think lobster does this.
"Compile time reference counting / lifetime analysis / borrow checker."[1]
"Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1]
[1] https://strlen.com/lobster/
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Why does Rust need humans to tell it how long a variable’s lifetime is?
There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes.
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What are some must have built-in modules in your opinion/experience?
I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole host of things like font rendering, image loading, etc.
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Minetest: An open source voxel game engine
The actual game itself, yes. Based on this open source project though which provides the language its written in and core engine tech: https://github.com/aardappel/lobster
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Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc.
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Using a borrow checker to track mutable refs in a GCed FP language?
Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features.
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What would make you try a new language?
Also, can I introduce you to https://strlen.com/lobster/, a garbage collected language made for game development by (and primarily for) the one and only Wouter "aardappel" van Oortmerssen?
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In a custom typed imperative programming language, what should the compiler do next, after resolving variable references?
I would like to make it work to some degree like Rust with a borrow checker, and have optional static typing (with type inference wherever it can). Other sources of inspiration, lobster lang, and dart. It is going to (eventually...) compile to several places like dart (browser, iOS, android, linux, etc.). After I've created the AST, I've gone straight to code generation, because that's the easy part IME. But now have to insert the "middle" and do typechecking/borrowchecking/inference/other checking. This is for an imperative-style language.
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Features you've removed from your lang? Why did you put them in, why did you take them out?
Over the ~12 years of Lobster (https://strlen.com/lobster/) 's existence, features that were removed (in this order): * Lexical scoping. * Icon style backtracking. * Small-talk like syntax. * Dynamic Typing. * Multimethods. * Frame based state (like FRP). * Co-routines.
gleam
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Release Radar • March 2024 Edition
Want a friendly language for building safe systems at scale? Gleam is here for you. It features modern and familiar syntax, that's reliable and scalable. Gleam runs on an Erlang virtual machine, and can run plenty of concurrent tasks. It comes with a compiler, build tool, formatter, editor integrations, and package manager all built in so you can get started right away. Congrats to the team on shipping your first major version 🙌.
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The Current State of Clojure's Machine Learning Ecosystem
While I love Clojure, I have to agree about tooling. I recently started using Gleam* and was impressed at how easy it was to get up and running with the CLI tool. I think this is an important part of getting people to adopt a language.
* https://gleam.run/
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Show HN: I open-sourced the in-memory PostgreSQL I built at work for E2E tests
If you use languages that compile to WASM (such as Gleam https://gleam.run), and can also run Postgres via WASM, then it opens very interesting offline scenarios with codebases which are similar on both the client and the server, for instance.
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Why the number of Gleam programmers is growing so fast?
Recently, Gleam has gained more popularity, and a lot of developers (including me) are learning it. At the time of this writing, it has exceeded 14k stars on GitHub; it grew really fast for the last month.
- Cranelift code generation comes to Rust
- Gleam v1.0.0
- Gleam has a 1.0 release candidate
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Welcome to the Gleam Language Tour
Oh, strange that github had a date of 2016 on this one: https://github.com/gleam-lang/gleam/issues/2
I was just going by that, though I do remember checking out gleam 5 years ago or so.
Re: macros, I really do think they’re a big deal and all the other newer languages I’ve used, such as Rust have some kind of macros or powerful meta programming features.
For older languages, a few, like Ruby have enough meta programmability to make nice DSLs, but many others don’t. Given the choice, I’d much rather have Elixir/Clojure style macros than other meta-programming facilities I’ve seen so far.
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Inko Programming Language
I had been only following this language with some interest, I guess this was born in gitlab not sure if the creator(s) still work there. This is what I'd have wanted golang to be (albeit with GC when you do not have clear lifetimes).
But how would you differentiate yourself from https://gleam.run which can leverage the OTP, I'd be more interested if we can adapt Gleam to graalvm isolates so we can leverage the JVM ecosystem.
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Switching to Elixir
I don't think the implementation itself is at fault, but yes, I do think that the design of dialyzer makes it an (at times) faulty type checker. The unfortunate reality of a type checker that fails sometimes is that it makes it mostly useless because you can never trust that it'll do the job.
To be clear, I've had it fail in a function where I've literally specced that very function to return a `binary` but I'm returning an `integer` in one of the cases. This is a very shallow context but it can still fail. Now add more functions, maybe one more `case`.
I think an entire rethink of type checking on the BEAM had to be done and that's why eqWalizer[0] was created and why Elixir is looking to add an actual sound, well-developed type checker. Gleam[1] I would assume is just a Hindley-Milner system so that's completely solid. `purerl`[2] is just PureScript for the BEAM so that's also Hindley-Milner, meaning it's solid. `purerl` has some performance issues caused by it compiling down to closures everywhere but if you can pay that cost it's actually pretty fantastic. With that said my bet for the best statically typed experience right now on the BEAM would be `gleam`.
0 - https://github.com/WhatsApp/eqwalizer
1 - https://gleam.run
2 - https://github.com/purerl/purerl
What are some alternatives?
cakelisp - Metaprogrammable, hot-reloadable, no-GC language for high perf programs (especially games), with seamless C/C++ interop
are-we-fast-yet - Are We Fast Yet? Comparing Language Implementations with Objects, Closures, and Arrays
treesheets - TreeSheets : Free Form Data Organizer (see strlen.com/treesheets)
web3.js - Collection of comprehensive TypeScript libraries for Interaction with the Ethereum JSON RPC API and utility functions.
language-ext - C# functional language extensions - a base class library for functional programming
Rustler - Safe Rust bridge for creating Erlang NIF functions
mun - Source code for the Mun language and runtime.
ponyc - Pony is an open-source, actor-model, capabilities-secure, high performance programming language
swift - The Swift Programming Language
nx - Multi-dimensional arrays (tensors) and numerical definitions for Elixir
cligen - Nim library to infer/generate command-line-interfaces / option / argument parsing; Docs at
hamler - Haskell-style functional programming language running on Erlang VM.