progress-bars
scriptable-object-based-guns
progress-bars | scriptable-object-based-guns | |
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2 | 2 | |
4 | 95 | |
- | - | |
0.0 | 6.6 | |
almost 2 years ago | 3 months ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
progress-bars
- Most progress bar tutorials I've seen don't cover event-reporting functionality - so I made one myself - Learn how to create canvas-based event-raising progress bars in Unity
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Learn How to Create Canvas-Based Event-Raising Progress Bars into Your Game | Full Tutorial in Comments
As always, the full project is available on GitHub!
scriptable-object-based-guns
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Assembly Definitions, Explained - Learn what these are and how they can help you iterate faster in your project when making code changes!
👨💻 You can see the specific examples implemented on the Gun Scriptable Object Series GitHub
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Gun systems can be complex. You might need to support hitscan, projectile bullets, fire modes, explosive rounds, or even attachments. In my new series I'll be showing you how you can do all this cleanly with ScriptableObjects! Full Tutorial in Comments
As always, the full project for this video is available on GitHub!
What are some alternatives?
lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.
ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).
raycast-bullet-trails - Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, and fires on left mouse click using the new input system.
scriptable-objects-explained - In this tutorial respository you'll learn about a hugely powerful tool provided to us by Unity, ScriptableObjects. Many beginners in Unity (myself included!) don't understand what these are and just completely disregard them.
ragdolls - Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.
light-lod - Learn how to apply the "LOD" (Level of Detail) concept to lights!
advanced-lerping - In this tutorial repository you'll learn how you can easily apply smoothing and randomness to smoothing by using Animation Curves or MinMaxCurves to achieve nonlinear interpolation on "lerp"s.
canvas-scaler - The Canvas Scaler is a powerful tool to help your UI automatically scale across aspect ratios and resolutions, but understanding exactly how it achieves that is a little nuaced. In this week's video I'll be explaining how the Canvas Scaler knows how to scale up or down your UI based on the UI Scale Mode and other configurations so you can choose which one works best for you and your workflow!
SoCreator - ⚙ Tool for ScriptableObject's creation
doors - Learn how to create multiple different types of doors in Unity