linon VS vscode-wgsl

Compare linon vs vscode-wgsl and see what are their differences.

linon

Non-Linear Ray Casting on the web, and on your desktop too (by niklaskorz)

vscode-wgsl

VsCode Syntax highlight for WGSL files (by PolyMeilex)
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linon vscode-wgsl
1 1
16 73
- -
5.4 5.4
7 days ago 3 months ago
TeX TypeScript
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

linon

Posts with mentions or reviews of linon. We have used some of these posts to build our list of alternatives and similar projects.
  • Runtime shader compilation with wgpu?
    1 project | /r/rust | 14 Jun 2021
    I'm injecting user defined functions into my WGSL shader code at runtime for my wgpu nonlinear ray casting project. The relevant function is at https://github.com/niklaskorz/linon/blob/b87a0c1915eaa6fb0061ca9ba8b43482d831f724/src/application.rs#L438

vscode-wgsl

Posts with mentions or reviews of vscode-wgsl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-25.
  • Is WGSL a good choice?
    9 projects | /r/rust_gamedev | 25 Sep 2021
    IIRC, somebody looked at it, but nothing usable yet. There is, however, cargo-wgsl, vscode-wgsl, Emacs plugin, and Vim plugin

What are some alternatives?

When comparing linon and vscode-wgsl you can also consider the following projects:

plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.

naga - Universal shader translation in Rust

Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)

meshweaver - 3D rendering engine in Rust and WebGPU

wgsl.vim - WGSL syntax highlight for vim

3D-Raycaster-Engine - OpenGL Raycaster written in C.

vange-rs - Rusty Vangers clone

gpuweb - Where the GPU for the Web work happens!

baryon - Fast prototyping 3D engine

gpgpu-rs - Simple experimental async GPGPU framework for Rust

learn-wgpu - Guide for using gfx-rs's wgpu library.