lily-pad VS SoilMachine

Compare lily-pad vs SoilMachine and see what are their differences.

lily-pad

Real-time two-dimensional fluid dynamics simulations in Processing. Initiated by Dr G D Weymouth: (by weymouth)

SoilMachine

Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation. (by weigert)
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lily-pad SoilMachine
1 11
157 245
- -
0.0 1.6
almost 2 years ago 11 months ago
Processing C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

lily-pad

Posts with mentions or reviews of lily-pad. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-14.
  • ...I'm back to simulating erosion again...
    5 projects | /r/proceduralgeneration | 14 Oct 2021
    As for CPU vs GPU, I would never presume to judge your preferences here. You are absolutely right that it is easier to write for the CPU, and moreover, it is much easier to write code that can't be massively parallel. If time or possibility are your limiting factor, CPU is definitely the way to go. In fact, I was recently looking at this neat project that simulates real time fluids with solid objects obstructing the flow. It is done on the CPU, and I have no idea if it would be possible on the GPU. I even started my own simulation as a parallel CPU algorithm. I did not port it until I had a very solid understanding of what I was doing, but I will say the performance increase was truly astounding. I went from managing 200-300 iterations in 20 seconds on 12 SMT CPU cores, to processing 10,000 iterations with 16 times the data in just a few seconds. So if you have something that can be ported to the GPU, there is a lot to gain from it. This kind of performance boost can make impractical applications practical.

SoilMachine

Posts with mentions or reviews of SoilMachine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-22.

What are some alternatives?

When comparing lily-pad and SoilMachine you can also consider the following projects:

SimpleHydrology - Procedural Hydrology / River / Lake Simulation

territory - 3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation

erodr - An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion

SimpleWindErosion - Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation

island_map

MicroClimate - Tiny Climate Simulation

TinyEngine - Tiny OpenGL Wrapper / 3D Engine in C++

terrain_generator - A (work-in-progress) terrain generator.