libtcod-tutorials
gruid-rltuto
libtcod-tutorials | gruid-rltuto | |
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3 | 7 | |
- | 19 | |
- | - | |
- | 0.0 | |
- | 9 months ago | |
Go | ||
- | ISC License |
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libtcod-tutorials
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Sharing Saturday #439
Modern C++ Libtcod Tutorials (tutorial pages | code)
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libtcod roguelike C tutorial?
If you're interested, the new C++ tutorials I've been working on are here, corresponding up to tutorial 7 in the newer Python tutorials: libtcod tutorials
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
Modern C++ Tutorial code
gruid-rltuto
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
In the end, I'm a bit behind on the schedule with gruid-rltuto, because I did not have much time lately, but I plan on finish the remaining 2-3 parts in the following weeks, as soon as I have some time.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 6
Well, I had little time for coding last week, so less progress than expected for gruid-rltuto : I only finished Part 10 just now. Saving and loading was actually quite easy because of standard library gob package, which allowed for automatic serialization of all the game data.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 4
Parts 6 and 7 of gruid-rltuto for Go are done. There were some little refactorings, but no big deals with these two parts. When creating the interface, I went with a more traditional look (keeping the 80x24 dimensions), because of personal preference, but it's easy to change this. I did implement monster examination like in the Python tutorial, using the mouse, leaving implementation of a keyboard examination mode to the reader :-)
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
Parts 4 and 5 of the gruid-rltuto in Go are ready! There's nothing really special to tell about them: I followed the Python tutorial closely enough, except for superficial things (like graphical representation of terrain, fov and entities) and language-related stuff (OO in Python is quite different than in Go). The FOV algorithm I used is symmetric shadow casting as implemented in gruid.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
This weeks' parts 2 and 3 are ready in the gruid-rltuto version of the tutorial in Go.
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What are Go devs using for a terminal engine?
BTW, you may already be aware of it, but I'm doing a roguelike tutorial, though using SDL2 as default driver, but you might still find it useful to get started on non driver-specific stuff.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
If anyone is interested in doing the tutorial in Go, you may want to have a look at the gruid-rltuto repository: I'm making the tutorial in Go following the overall structure of the tcod tutorial.
What are some alternatives?
GodotRoguelikeTutorial - A guide to build a simple Roguelike game with Godot engine.
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
roguelike-tutorial-glsp - A basic roguelike for the 2021/r/roguelikedev tutorial jam
indigo - An FP game engine for Scala.
Roguelike_July_2021_
Resistance
roguelike_2021 - Roguelike created whilst participating in as reddit roguelikedev tutorial
rdl2021-tutorial - /r/roguelikedev Tutorial 2021
game-jam-template - HaxeFlixel game jam template with automated HTML5 build deployment to GitHub Pages
RoguelikeTutorial2021 - 2021 r/RoguelikeDev Tutorial
roguelikev2
KoboldRL - A kobold roguelike based on the Libtcod Tutorial