libriscv
io-ts
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libriscv | io-ts | |
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16 | 80 | |
409 | 6,597 | |
- | - | |
9.6 | 4.9 | |
3 days ago | 5 months ago | |
C++ | TypeScript | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libriscv
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Ask HN: Looking for a project to volunteer on? (November 2023)
Seeking: https://github.com/fwsGonzo/libriscv
This is a C++ RISC-V emulator that focuses on isolating a single process, aka userspace emulation. I am currently working mostly on binary translation, and recently I have made a push to move it from experimental state to fully supported. Another experimental feature is embedding libtcc and using that for binary translation. It is fairly fast to compile, and gives decent speedups. The challenge is what to do now that (perhaps) some low hanging fruits have been picked.
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Writing a Tiny RISC-V Emulator [video]
I definitely recommend people to consider the base ISA of RISC-V if they want to try to implement a CPU or even full-system emulation. I understand that implementing a GameBoy emulator might be more attractive because you are working towards something graphical, but you can definitely get something similar with RISC-V, eg. Doom (SDL example: https://github.com/fwsGonzo/libriscv/tree/master/examples/do...)
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MSVC-compatible CMake project
This is the example project: https://github.com/fwsGonzo/libriscv/tree/master/examples/msvc
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MSVC troubles
Pretty much two days of work: https://github.com/fwsGonzo/libriscv/commits/master
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Hacker News top posts: Nov 21, 2022
Show HN: Libriscv – RISC-V userspace emulator library\ (7 comments)
- GitHub - fwsGonzo/libriscv: C++17 RISC-V RV32/64/128 userspace emulator library
- Show HN: C++17 RISC-V RV32/64/128 userspace emulator library
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C++17 RISC-V RV32/64/128 userspace emulator library
There is a doom emulation demo here now: https://github.com/fwsGonzo/libriscv/tree/master/emulator/do...
You will need to add the shareware doom1.wad yourself. :)
io-ts
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TDD
Qué rico. Si tenés chance meté un proceso de code review fuerte, y para el tema de I/O probá a usar https://github.com/Effect-TS/schema ó https://github.com/gcanti/io-ts que les da una solución obvia al tema de "tipos para lo que devuelva el backend", aunque es en realidad mucho más capaz que eso.
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Domain modelling with State Machines and TypeScript by Carlton Upperdine
My fave is still io-ts (https://github.com/gcanti/io-ts/blob/master/docs/index.md) as I find it more flexible than zod at the ingress. The author is also working on the Effect ecosystem which also looks interesting.
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Why I Like Using Maps (and WeakMaps) for Handling DOM Nodes
I’ve been using io-ts for this and been very happy with it. [1] It’s similar to Swift’s Coding protocol in case you’re familiar.
[1] https://gcanti.github.io/io-ts/
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Can someone recommend a library for data parsing similar to Zod, but with better support for input transformations/preprocessing?
Yeah, there are a few new concepts and it's not the easiest to pick up right away. The best introduction is here on the main documentation page.
- libraries you are happy that you discovered them
- Is React for small projects an Overkill?
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how to strictly type this?
We use https://github.com/gcanti/io-ts/blob/master/Decoder.md which has a very similar interface. It can even be used to mutate the data using https://github.com/gcanti/io-ts/blob/master/Decoder.md#the-parse-combinator.
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Typescript advanced bits: function overloading, never and unknown types
A good way to significantly improve the reliability of your app is via improving type-safety by moving away from using any to unknown. One relevant example could be when you type your backend responses and when stringifying JSON to using unknown combined with some sort of runtime type checking. It can be done either by using built-in functionality like type guards or using an external library like io-ts, zod or yup.
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I found 10,000x faster TypeScript validator library
Usage of TypeBox is similar with io-ts and zod, but it is much powerful and faster than them. Also, TypeBox can generate JSON schema very easily. Therefore, if you're looking for a validator library for new project and not suffering from legacy codes, I think TypeBox would be much better choice than io-ts and zod. TypeBox can totally replace them.
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Validate your data with Zod
This check can be done with different libraries like: io-ts, typebox, or zod. These libraries allow you to create objects that represent your typescript definitions. Then, these objects can be used at runtime to validate the received data, in addition, you can also convert this object to a Typescript definition to have all the benefits of using typescript. These objects can be called schema validations because they are responsible for the data validation.
What are some alternatives?
chrgfx - Converts to and from tile based graphics from retro video game hardware
zod - TypeScript-first schema validation with static type inference
stduuid - A C++17 cross-platform implementation for UUIDs
class-validator - Decorator-based property validation for classes.
lager - C++ library for value-oriented design using the unidirectional data-flow architecture — Redux for C++
openapi-generator - OpenAPI Generator allows generation of API client libraries (SDK generation), server stubs, documentation and configuration automatically given an OpenAPI Spec (v2, v3)
seer - Seer - a gui frontend to gdb
fp-ts - Functional programming in TypeScript
nomenus-rex - A CLI utility for the file mass-renaming
runtypes - Runtime validation for static types
GPU-Raytracer - GPU Raytracer from scratch in C++/CUDA
joi - The most powerful data validation library for JS [Moved to: https://github.com/hapijs/joi]