libmorton VS dynarmic

Compare libmorton vs dynarmic and see what are their differences.

libmorton

C++ header-only library with methods to efficiently encode/decode Morton codes in/from 2D/3D coordinates (by Forceflow)

dynarmic

An ARM dynamic recompiler. (by merryhime)
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libmorton dynarmic
2 6
567 967
- -
2.2 8.8
8 months ago about 2 months ago
C++ C++
MIT License BSD Zero Clause License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

libmorton

Posts with mentions or reviews of libmorton. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-19.
  • Morton: Bit Interleaving in C/C++
    3 projects | news.ycombinator.com | 19 Apr 2024
    3. https://github.com/Forceflow/libmorton

    I used it to accelerate nearest neighbor detection for collision processing in particle-laden flow for modeling complicated domains in 3d (for biological fluids simulation). I was using it a locality sensitive hashing to put particles near each other in the same bucket in an hash map. I came across the ideas of BIGMIN (big minimum) and LITMAX (little maximum) for range search in a morton encoded data that I found to be cool.

  • What are the implications of AVX-512 for emulation?
    3 projects | /r/emulation | 7 Mar 2021
    For example, I was able to accelerate ARM's vector-based arithmetic/logical bit-shifts into a single instruction compared to the 5 instructions it needed before thanks to AVX-512(also here's a little writeup I made on that). Or how I was able to accelerate ARM's vector bit-reversal into a just 2 fast instructions rather than the dozen that it needed before(another write-up I made on that). Or how using AVX512-BITALG can help accelerate interfacing with Morton Codes(common with encoding and decoding GPU texture formats).

dynarmic

Posts with mentions or reviews of dynarmic. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-30.

What are some alternatives?

When comparing libmorton and dynarmic you can also consider the following projects:

rawspeed - fast raw decoding library

Ryujinx - Experimental Nintendo Switch Emulator written in C#

fastocloud_com - Self-hosted IPTV/NVR/CCTV/Video service (Community version) [Moved to: https://github.com/fastogt/fastocloud]

asmjit - Low-latency machine code generation

rpcs3 - PS3 emulator/debugger

fastocloud_media_part - Self-hosted IPTV/NVR/CCTV/Video service [Moved to: https://github.com/fastogt/fastocloud]

vvctre - A Nintendo 3DS emulator with Lua scripting for Windows 7+ and Linux (the default script is vvctre folder/script.lua)

fastocloud_mpart - Self-hosted IPTV/NVR/CCTV/Video service [Moved to: https://github.com/fastogt/fastocloud]

ClassicUO - ClassicUO - an open source implementation of the Ultima Online Classic Client.

nanocobs - A C99 implementation of the Consistent Overhead Byte Stuffing ("COBS") algorithm.

fujihack - Reverse engineering Fujifilm firmware