libCat
DOOM
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libCat | DOOM | |
---|---|---|
21 | 78 | |
51 | 10,439 | |
- | 1.7% | |
8.8 | 0.0 | |
about 1 month ago | 8 months ago | |
C++ | C | |
GNU Affero General Public License v3.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libCat
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I hate almost all software
That's awesome! I'm working on something that sounds similar. https://github.com/cons-cat/libcat
I'd love to see your work if you're willing to share it here!
- Manticore 6.0.0 – a faster alternative to Elasticsearch in C++
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Chromium accepting Rust in a clear move to copy what Mozilla have done, replace C++ source code
It's worse in the standard library than it has to be. When I refactored my traits to minimize template instantiations and lean on concepts as much as possible, I measured over 30% improvement to clean build compile times. It's not possible for the standard to do this, because it would subtly change the API. For instance, you can't instantiate or take the address of a concept, but you can for a type-trait class. No reason you'd want to do that, but you can, so they can't "break" the standard library by optimizing this.
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C++'s smaller cleaner language
This doesn't have to be true. Over the past year I've made progress towards demonstrating how even non-freestanding C++ can be written without any C or C++ standard library headers or DLLs (with large benefits). There are a few names which the compilers require to be in the std:: namespace, though, but they're very special features like source_location and construct_at with semantics that can't be expressed otherwise.
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Is bloat in std::unexpected expected?
It isn't that hard to put a predicate into a type. We have lambdas in an unevaluated context, CTAD, and templated type aliases. https://github.com/Cons-Cat/libCat/blob/main/src/libraries/scaredy/cat/scaredy https://github.com/Cons-Cat/libCat/blob/main/src/global_includes.hpp#L70 https://github.com/Cons-Cat/libCat/blob/main/src/libraries/linux/cat/linux#L289 You do it like this.
- Software disenchantment - why does modern programming seem to lack of care for efficiency, simplicity, and excellence
- tiny::optional – a C++ optional that does not waste memory
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Rust analyzer/clippy alternative for C++?
I use clang-tidy. These are my current linting rules.
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John "God" Carmack: C++ with a C flavor is still the best (also: Python performance "keeps hitting me in the face")
I'm working on this! https://github.com/Cons-Cat/LibCat
- “Hello world” is slower in C++ than in C (Linux)
DOOM
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Is it possible to see the code of 90s computer games?
Doom might be the best one, they released their code i don't remember when. It's in github if you want to check it out: link
id Software released the source code for Doom: https://github.com/id-Software/DOOM
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Honestly don't understand why people keep buying from them
Mate, go look at Doom's source code and tell me that it's as complex as even Call of Duty.
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Is it possible to create a raycast game with rooms above rooms?
Well, Doom and Quake have open source releases: https://github.com/id-Software/DOOM
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Game Engine Development.
You're missing one big one which I think is perhaps the best codebase to look through for someone interested in engine infrastructure: https://github.com/id-Software/DOOM
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How to decide stack vs heap
As always, DOOM is an excellent source of inspiration for C-based games.
- Popular c code projects to read and learn from
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"Why is it that package managers are unnecessarily hard?" — or are they?
Not bad, it almost has as many as original Linux doom.
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Is C only in terminal?
Sure.
What are some alternatives?
open-watcom-v2 - Open Watcom V2.0 - Source code repository, Wiki, Latest Binary build, Archived builds including all installers for download.
doomgeneric - Easily portable doom
Apollo-11 - Original Apollo 11 Guidance Computer (AGC) source code for the command and lunar modules.
luxtorpeda - Steam Play compatibility tool to run games using native Linux engines
project-based-tutorials-in-c - A curated list of project-based tutorials in C
open-source-flash - Petition to open source Flash and Shockwave spec
vulkan-guide - Introductory guide to vulkan.
PrinceJS - Prince of Persia reimplementation written in HTML5 / JavaScript
angband - A free, single-player roguelike dungeon exploration game
Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
86Box - Emulator of x86-based machines based on PCem.
super-mario-bros - Original SNES Super mario bros made with C++ / OpenGL