learn-go-concepts
This is a repo for Golang concepts and their practical implementation (by rahul-yr)
Unity-Programming-Patterns
Implementations of programming design patterns in Unity with examples in C# when to use them. (by Habrador)
learn-go-concepts | Unity-Programming-Patterns | |
---|---|---|
1 | 5 | |
3 | 1,808 | |
- | - | |
0.0 | 5.6 | |
almost 2 years ago | 9 months ago | |
Go | C# | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
learn-go-concepts
Posts with mentions or reviews of learn-go-concepts.
We have used some of these posts to build our list of alternatives
and similar projects.
-
How to implement Singleton design pattern in Go ? 🔥
Please find the complete code at github
Unity-Programming-Patterns
Posts with mentions or reviews of Unity-Programming-Patterns.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-14.
-
Game dev for a Web developer
Look into learning OOP principles, interfaces, dependency injection, etc are key to reduce coupling. Also ignore that other dude in the replies, avoid Unity YouTube content like the plague those videos never teach good practices, for Unity I would suggest MVC, MVVM type patterns, there's some great resources on patterns for games and also some specific Unity architectures that people have created for Unity like SCA Unity.
- Resources for learning game dev for someone who already knows how to code
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Unity C# Cheat Sheet?
For me, references to design patterns and architecture are most useful, but I can this can be a debatable area. This is a unity specific one I find helpful: https://github.com/Habrador/Unity-Programming-Patterns
- Decoupling game logic from unity framework?
- Open source implementations of game programming patterns in Unity
What are some alternatives?
When comparing learn-go-concepts and Unity-Programming-Patterns you can also consider the following projects:
go-gotham - Golang RESTful API Boilerplate.
Scriptable-Events - Unity Package: Quickly setup events with scriptable objects using the observer pattern. Custom events can also be created with scriptable events.
set - Thread(Safe/Unsafe) Set data structure for Go.
2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.
SuiteScript-2.0-Type-Declarations - SuiteScript 2.0+ Type Declarations
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity