lambdacube-compiler VS gi-gtk-declarative

Compare lambdacube-compiler vs gi-gtk-declarative and see what are their differences.

lambdacube-compiler

LambdaCube 3D is a Haskell-like purely functional language for GPU. Try it out: (by lambdacube3d)
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lambdacube-compiler gi-gtk-declarative
2 5
84 283
- -
0.0 2.7
7 months ago 4 months ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License Mozilla Public License 2.0
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lambdacube-compiler

Posts with mentions or reviews of lambdacube-compiler. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-25.
  • A functional shading langauge
    1 project | /r/ProgrammingLanguages | 4 Mar 2022
    http://lambdacube3d.com/ is a Haskell-like GPU programming language that compiles to WebGL1.0/GLES2.0/GL3.3. IIRC it also has partially dependent types.
  • Is Haskell capable of this?
    8 projects | /r/haskell | 25 Nov 2021
    However, it's certainly possible to build purely functional abstractions on the top of existing imperative solutions, and you already found one example, GPipe. Another one is lambdacube 3d

gi-gtk-declarative

Posts with mentions or reviews of gi-gtk-declarative. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-25.
  • Is Haskell capable of this?
    8 projects | /r/haskell | 25 Nov 2021
    Have a look at https://reflex-frp.org/, or https://owickstrom.github.io/gi-gtk-declarative/, they are an interesting and different way of working with UI in a non imperative way.
  • [ANN] Monomer, a GUI library for Haskell
    11 projects | /r/haskell | 9 Aug 2021
    What are the main differences to and advantages over gi-gtk-declarative?
  • Apply git patch to package listed in extra-deps in stack build
    2 projects | /r/haskell | 2 Jan 2021
    Yeah, if you are interested enough to check out my PR at gi-gtk-declarative (https://github.com/owickstrom/gi-gtk-declarative/pull/90), then you will see how much I bent over backwards to avoid laying the foundations for an ormolu/fourmolu-like situation. Although, given that the project appears to be the only maintained declarative gui library in Haskell, I think the single-point-of-failure needs to be addressed.

What are some alternatives?

When comparing lambdacube-compiler and gi-gtk-declarative you can also consider the following projects:

uu-cco - Tools for the CCO (Compiler Construction) course at the UU (Utrecht University)

monomer - An easy to use, cross platform, GUI library for writing Haskell applications.

hyper-haskell-server - The strongly hyped Haskell interpreter.

nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

dhall - Maintainable configuration files

reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.

binaryen - DEPRECATED in favor of ghc wasm backend, see https://www.tweag.io/blog/2022-11-22-wasm-backend-merged-in-ghc

static-haskell-nix - easily build most Haskell programs into fully static Linux executables

llvm-hs-pretty - Pretty printer for LLVM AST to Textual IR

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

egison - The Egison Programming Language

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native