laigter
easings.net
laigter | easings.net | |
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20 | 111 | |
786 | 7,663 | |
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6.8 | 4.2 | |
13 days ago | 2 months ago | |
C++ | CSS | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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laigter
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I just wanted to share with you a cool lighting effect I made for 2D drawings.
Yes it's blender! I just painted normal maps by hand. Red for right side and green for up- It's very quick to do if you master well volume. And the good things, is that it deduce the down, and left.. So it can do cool stuff! If you don't want to paint it, there is this cool software that can do it : https://azagaya.itch.io/laigter
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Is it possible to "procedurally" add shading (shadows and highlights) to my sprite, so when rotated, the shading doesn't just stay on the same side? (Godot 4)
If you need a tool to make normal maps (The tech behind the 2D lighting you desire) I recommend laigter: https://azagaya.itch.io/laigter
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Texture Map Generator for Apple Silicon Macs
Laighter: https://azagaya.itch.io/laigter
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Ray Tracing in pure CMake
it's not even real engineering
- you are not an engineer, never were, and never will be close. Mechanical Engineering is the ONLY Engineering, period.
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AI generated normal maps: are we there yet?
I really like the normal maps this tool generates for 2D assets: https://azagaya.itch.io/laigter
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Normal maps are a god send
There's also Laigter, which makes it incredibly easy to generate normal maps for textures. I've used it for wall and ground textures in the past to great effect. :)
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A quick broken-down cart I made tonight. Hand-pixeled in Aseprite, normal maps and light animation created in SpriteIlluminator
However the march of time continues and searching around there now seems to be a free opensource alternative that you might want to investigate that got an EPIC MegaGrant: Laigter
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Recommended Full Game Dev Stack?
2D Assets: Piskelapp, Pixelorama, Krita and Figma for Vector Art! Laigter for normal maps of textures.
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Bake Displacement Maps from Camera View
2) open laigter its free (https://azagaya.itch.io/laigter)
easings.net
- Easings
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2024 Cheat Sheet Collection
Easings: When working with animations and transitions, Easings provides a comprehensive cheat sheet for various easing functions, allowing developers to visualize and choose the perfect timing curve for their projects.
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My favourite animation trick: exponential smoothing
Something like this: https://easings.net/#easeOutExpo
- Show HN: Tweening web visualisation, in Rust – (WASM)
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Show HN: Improve cognitive focus in 1 minute
Very timely and helpful, thank you!
A suggestion: the pulse animation would look much better with ease-in / ease-out animation curves instead of the harsh linear curve it's currently using. EaseInOutSine from this cheat sheet would do fine: https://easings.net/
- Easing Functions Cheat Sheet
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How to learn to create non linear function for my game
One I like to reference is this easing functions cheatsheet. Its aimed at programming animations, but a lot of the principles apply to your needs.
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Easings for keyframes
I feel like BB should definitely have easings (specifically the ones on easings.net) for keyframes. Any thoughts?
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Interactive tutorial building polished UI in JavaScript
> I wasn’t sure what type of math function would work for this
Usually people use "easing functions", which are convenient since they typically have a range and image both in [0.0 .. 1.0] [1] (although sometimes the range is slightly above 1 or below 0 to produce some "effect"). CSS has a cubic-bezier function [2] that can be used to replicate pretty closely all sorts of easing functions.
Functions that look like an "S" when plotted are called "sigmoids", a popular one used in graphics applications is called "Smoothstep" [3].
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1: https://easings.net
2: https://developer.mozilla.org/en-US/docs/Web/CSS/easing-func...
3: https://en.wikipedia.org/wiki/Smoothstep
What are some alternatives?
ParrelSync - (Unity3D) Test multiplayer without building
humane-js - A simple, modern, browser notification system
AwesomeBump - AwesomeBump is a free program written using Qt library designed to generate normal, height, specular or ambient occlusion textures from a single image. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. AB was made to be a new alternative to known gimp plugin called Insane Bump.
cs-tween - Easing functions in C#. And coroutines for using them with Unity.
DeepNormals - Code and Dataset from Deep Normal Estimation for Automatic Shading of Hand-Drawn Characters
libGDX - Desktop/Android/HTML5/iOS Java game development framework
Most.js - Ultra-high performance reactive programming
Light-Reflective-Mirror - A relay transport for mirror.
Compass - Compass is no longer actively maintained. Compass is a Stylesheet Authoring Environment that makes your website design simpler to implement and easier to maintain.
spine-runtimes - 2D skeletal animation runtimes for Spine.