ktx
load81
ktx | load81 | |
---|---|---|
6 | 4 | |
1,319 | 591 | |
0.8% | - | |
5.8 | 0.0 | |
about 1 month ago | over 1 year ago | |
Kotlin | C | |
Creative Commons Zero v1.0 Universal | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ktx
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LÖVE: a framework to make 2D games in Lua
I liked working with it (the library) but learned I hate working with Lua just slightly less than I hate working with JS. At least in JS we now have TS and things like Elm.
I ended up moving to https://github.com/libktx/ktx for that little project.
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🧸 Tiny : my Kotlin Multiplatform 2D Game engine
I highly, highly recommend using libKTX when using Kotlin with libGDX
- Is there a cross platform 2d graphics library with a simple API like p5
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C++, Java, or Kotlin for a game engine?
Not sure if it's mentioned already but I'd strongly recommend LibKTX and Kotlin instead: https://libktx.github.io/
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Asset Manager 1.0 Release: Download, index & search your game assets from itch.io and Humble Bundle
so kotlin is the preferred language for android development. It's fully interoperable with java and is usually touted as a better less boiler-platey java alternative. The language itself is very nice, with a lot of modern features and really nice syntax. It also has a really cool multiplatform system and a nice ecosystem for crossplatform libraries making it really nice for gamedev where you want to target all platforms. Some cool kotlin gamedev libs to check out if you're interested is https://korge.org/, https://littlekt.com/ and https://github.com/libktx/ktx (really nice kotlin bindings for working with libgdx which is a really mature crossplatform java game engine.
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Game Dev
There is a Kotlin extension project for Libgdx, KTX. Its a good start as a beginner, there are lots of good tutorials for libgdx. Its good you limit your scope to top down games like Pokemon or Zelda.
load81
- LÖVE: a framework to make 2D games in Lua
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Story: Redis and Its Creator Antirez
I love Redis and what its done for the world but my favourite antirez project is LOAD81, which I think is just a few core modules away from being an amazing new platform for content sharing .. ;)
Imagine we have a network of LOAD81 users who share Lua bytecode instead of HTML .. hmm ..
https://github.com/antirez/load81.git
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Teliva – an environment for end-user programming
From antirez there is load81[0] which does kind of the same and it's lovely for playing around with installing 1 thing, playing a game, breaking into the source and changing a bit.
[0] https://github.com/antirez/load81
What are some alternatives?
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine
lunarcraft - Minecraft clone in lua
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
makelove - A build tool for löve games
Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.
teliva - Fork of Lua 5.1 to encourage end-user programming
AdventKT - A Kotlin-based DSL for text adventures, with a partial replica of the classic Colossal Cave as an example.
tiny - Tiny is a lightweight 2D game engine that allows developers to easily create games using the Lua programming language.
thelema-engine - Thelema - 3D graphics engine, written in Kotlin. Based on sources of libGDX.
corona - Solar2D Game Engine main repository (ex Corona SDK)
FriceEngine - :video_game: JVM game engine based on Swing/JavaFX.
picolove - PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM