ktx
TIC-80
ktx | TIC-80 | |
---|---|---|
6 | 134 | |
1,319 | 4,759 | |
0.8% | - | |
5.8 | 9.2 | |
about 1 month ago | 6 days ago | |
Kotlin | C | |
Creative Commons Zero v1.0 Universal | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ktx
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LÖVE: a framework to make 2D games in Lua
I liked working with it (the library) but learned I hate working with Lua just slightly less than I hate working with JS. At least in JS we now have TS and things like Elm.
I ended up moving to https://github.com/libktx/ktx for that little project.
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🧸 Tiny : my Kotlin Multiplatform 2D Game engine
I highly, highly recommend using libKTX when using Kotlin with libGDX
- Is there a cross platform 2d graphics library with a simple API like p5
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C++, Java, or Kotlin for a game engine?
Not sure if it's mentioned already but I'd strongly recommend LibKTX and Kotlin instead: https://libktx.github.io/
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Asset Manager 1.0 Release: Download, index & search your game assets from itch.io and Humble Bundle
so kotlin is the preferred language for android development. It's fully interoperable with java and is usually touted as a better less boiler-platey java alternative. The language itself is very nice, with a lot of modern features and really nice syntax. It also has a really cool multiplatform system and a nice ecosystem for crossplatform libraries making it really nice for gamedev where you want to target all platforms. Some cool kotlin gamedev libs to check out if you're interested is https://korge.org/, https://littlekt.com/ and https://github.com/libktx/ktx (really nice kotlin bindings for working with libgdx which is a really mature crossplatform java game engine.
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Game Dev
There is a Kotlin extension project for Libgdx, KTX. Its a good start as a beginner, there are lots of good tutorials for libgdx. Its good you limit your scope to top down games like Pokemon or Zelda.
TIC-80
- Picotron Is a Fantasy Workstation
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Or the more free TIC-80. I have paid for both, but never used either enough to be able to say one or the other has any significant advantages.
https://tic80.com/
- Not only Unity...
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PicoCalc
I wish the community moved to an open source option like TIC-80[0].
0. https://tic80.com/
- Publishing my first game using pico-8
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LÖVE: a framework to make 2D games in Lua
Main differences are: 16:9 aspect ratio, no cpu limits and many languages to tinker with: lua, js, squirrel, wren, janet, wasm, ... and just recently - a Python support was added.
https://tic80.com
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Procedural Tree Generator - Free Pixel Art Tool
Included native builds for windows, mac, linux, html, and also TIC-80's .PNG, .TIC and .LUA formats. Try out the web version here - https://tic80.com/play?cart=3424 See the TIC-80 wiki for instructions on exporting https://github.com/nesbox/TIC-80/wiki
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Procedural Tree Generator
https://github.com/nesbox/TIC-80/ - TIC-80 website (for running .lua .png or .tic files) as well as TIC-80 documentation.
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Hey, I need advice!😶
Try https://tic80.com/ instead of PICO-8, it's a free open-source alternative and still fun.
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Anybody working on games here?
Tho personally I've come to prefer making my games in https://love2d.org and https://tic80.com
What are some alternatives?
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine
awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
love - LÖVE is an awesome 2D game framework for Lua.
Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.
pyxel - A retro game engine for Python
AdventKT - A Kotlin-based DSL for text adventures, with a partial replica of the classic Colossal Cave as an example.
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
thelema-engine - Thelema - 3D graphics engine, written in Kotlin. Based on sources of libGDX.
LIKO-12 - LIKO-12 is an open source fantasy computer made using LÖVE.
FriceEngine - :video_game: JVM game engine based on Swing/JavaFX.
ruffle - A Flash Player emulator written in Rust