glm
JOML
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glm
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So I was writing a UI framework for my kotlin/multiplatform game engine and then things somewhat escalated...
After long time requested, right in these days I'm completing a glm kotlin port to multiplatform (https://github.com/kotlin-graphics/glm)
JOML
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In java >=9 when using modules what is the correct way to require javax.vecmath?
Any reason you use javax.vecmath instead of something like JOML?
What are some alternatives?
gli - jvm gli
imgui-java - JNI based binding for Dear ImGui
learn-OpenGL
android-gpuimage - Android filters based on OpenGL (idea from GPUImage for iOS)
assimp - JVM Open Asset Import Library (Assimp)
javax-vecmath - A fork of the javax.vecmath package which was made compatible with Java 9
bullet - JVM Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
miniscript - A scripting library for Java-based games
Vulkan - Examples and demos for the new Vulkan API
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
lwjgl3-demos - Demo suite for LWJGL 3