JOML
miniscript
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JOML | miniscript | |
---|---|---|
1 | 1 | |
697 | 40 | |
0.1% | - | |
7.3 | 0.0 | |
7 months ago | over 1 year ago | |
Java | Java | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
JOML
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In java >=9 when using modules what is the correct way to require javax.vecmath?
Any reason you use javax.vecmath instead of something like JOML?
miniscript
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Embedded scripting engine with ability to pause itself (or `yield` halfway)?
Check out miniscript it already has bindings for Lua though uses Luaj under the hood. Implementing a custom script executor would allow for the type of behavior you’re looking for I think.
What are some alternatives?
glm - jvm glm
Mini2Dx - A high-level cross-platform 2D game development API
imgui-java - JNI based binding for Dear ImGui
Farstar-2 - A sci-fi collectible card game (rework of a previous project). Alpha release. Written in Java with LibGDX OpenGL framework.
android-gpuimage - Android filters based on OpenGL (idea from GPUImage for iOS)
OpenCiv - An open source civilization-like game made for the web browser.
javax-vecmath - A fork of the javax.vecmath package which was made compatible with Java 9
marvelous-bob - libGDX Client and Server architecture for multiplayer game (with CI/CD done for deploying Docker images on AWS ECS)
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
riiablo - Diablo II remade using Java and LibGDX
lwjgl3-demos - Demo suite for LWJGL 3