JOML VS lwjgl3-demos

Compare JOML vs lwjgl3-demos and see what are their differences.

JOML

A Java math library for OpenGL rendering calculations (by JOML-CI)
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JOML lwjgl3-demos
1 1
700 338
0.6% 0.6%
7.3 6.5
7 months ago 4 months ago
Java Java
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

JOML

Posts with mentions or reviews of JOML. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-29.

lwjgl3-demos

Posts with mentions or reviews of lwjgl3-demos. We have used some of these posts to build our list of alternatives and similar projects.
  • Multi Draw Elements Indirect on LWJGL
    1 project | /r/opengl | 9 Apr 2022
    I've been searching the solution everywhere but without results. I checked a lot of C++ examples and it seemed that everything "was in the right place", I checked also the VoxelGameGL in lwjgl3-demos but it is not so straightforward and it is rendering only cubes, so it is not the same case.

What are some alternatives?

When comparing JOML and lwjgl3-demos you can also consider the following projects:

glm - jvm glm

vulkanbook - Online book which introduces the main concepts required to write graphics games or any other applications using Vulkan in Java by using the LWJGL library.

imgui-java - JNI based binding for Dear ImGui

lwjglbook - Source code of the chapters of the book 3D Game Development with LWJGL 3

android-gpuimage - Android filters based on OpenGL (idea from GPUImage for iOS)

voodoo2d - 👹 2D Java Game Engine built in OpenGL

javax-vecmath - A fork of the javax.vecmath package which was made compatible with Java 9

miniscript - A scripting library for Java-based games

bgfx-minimal-example - Minimal bgfx "hello world" example

LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.