JOML
lwjgl3-demos
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JOML | lwjgl3-demos | |
---|---|---|
1 | 1 | |
700 | 338 | |
0.6% | 0.6% | |
7.3 | 6.5 | |
7 months ago | 4 months ago | |
Java | Java | |
MIT License | BSD 3-clause "New" or "Revised" License |
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JOML
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In java >=9 when using modules what is the correct way to require javax.vecmath?
Any reason you use javax.vecmath instead of something like JOML?
lwjgl3-demos
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Multi Draw Elements Indirect on LWJGL
I've been searching the solution everywhere but without results. I checked a lot of C++ examples and it seemed that everything "was in the right place", I checked also the VoxelGameGL in lwjgl3-demos but it is not so straightforward and it is rendering only cubes, so it is not the same case.
What are some alternatives?
glm - jvm glm
vulkanbook - Online book which introduces the main concepts required to write graphics games or any other applications using Vulkan in Java by using the LWJGL library.
imgui-java - JNI based binding for Dear ImGui
lwjglbook - Source code of the chapters of the book 3D Game Development with LWJGL 3
android-gpuimage - Android filters based on OpenGL (idea from GPUImage for iOS)
voodoo2d - 👹 2D Java Game Engine built in OpenGL
javax-vecmath - A fork of the javax.vecmath package which was made compatible with Java 9
miniscript - A scripting library for Java-based games
bgfx-minimal-example - Minimal bgfx "hello world" example
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.