lwjgl3-demos
vulkanbook
lwjgl3-demos | vulkanbook | |
---|---|---|
1 | 1 | |
338 | 222 | |
0.0% | - | |
6.5 | 8.5 | |
4 months ago | 20 days ago | |
Java | Java | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lwjgl3-demos
-
Multi Draw Elements Indirect on LWJGL
I've been searching the solution everywhere but without results. I checked a lot of C++ examples and it seemed that everything "was in the right place", I checked also the VoxelGameGL in lwjgl3-demos but it is not so straightforward and it is rendering only cubes, so it is not the same case.
vulkanbook
-
Went through most of LWJGL's Vulkan book, and here are some thoughts
This is the book, written for Vulkan using LWJGL 3: https://github.com/lwjglgamedev/vulkanbook. I followed most of it (12 chapters), and I must say despite encountering some nasty bugs in the text (which I filed issues and the authors promptly fix them, within 12 hours!), it was one rare of a tutorial which I can actually follow all the way up to the more advanced material and still have working codebase that does the same thing as the demo. It is excellent if you want to learn Vulkan, simply because it doesn't stop at drawing a triangle. It goes all the way to writing a deferred PBR renderer, shadows casting, and even skeletal animations and GUI.
What are some alternatives?
lwjglbook - Source code of the chapters of the book 3D Game Development with LWJGL 3
Sirius - Game engine powered by LWJGL. It has born by doing this series: https://www.youtube.com/watch?v=VyKE7vz65rY&list=PLtrSb4XxIVbp8AKuEAlwNXDxr99e3woGE
voodoo2d - 👹 2D Java Game Engine built in OpenGL
opsu - opsu! ~ an open-source osu! client
imgui-java - JNI based binding for Dear ImGui
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
bgfx-minimal-example - Minimal bgfx "hello world" example
vk-bootstrap4j - A java port of vk-bootstrap with LWJGL
JOML - A Java math library for OpenGL rendering calculations
AppRater - AppRater Library for Android