lwjgl3-demos VS vulkanbook

Compare lwjgl3-demos vs vulkanbook and see what are their differences.

vulkanbook

Online book which introduces the main concepts required to write graphics games or any other applications using Vulkan in Java by using the LWJGL library. (by lwjglgamedev)
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lwjgl3-demos vulkanbook
1 1
338 222
0.0% -
6.5 8.5
4 months ago 20 days ago
Java Java
BSD 3-clause "New" or "Revised" License MIT License
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lwjgl3-demos

Posts with mentions or reviews of lwjgl3-demos. We have used some of these posts to build our list of alternatives and similar projects.
  • Multi Draw Elements Indirect on LWJGL
    1 project | /r/opengl | 9 Apr 2022
    I've been searching the solution everywhere but without results. I checked a lot of C++ examples and it seemed that everything "was in the right place", I checked also the VoxelGameGL in lwjgl3-demos but it is not so straightforward and it is rendering only cubes, so it is not the same case.

vulkanbook

Posts with mentions or reviews of vulkanbook. We have used some of these posts to build our list of alternatives and similar projects.
  • Went through most of LWJGL's Vulkan book, and here are some thoughts
    1 project | /r/vulkan | 27 Dec 2022
    This is the book, written for Vulkan using LWJGL 3: https://github.com/lwjglgamedev/vulkanbook. I followed most of it (12 chapters), and I must say despite encountering some nasty bugs in the text (which I filed issues and the authors promptly fix them, within 12 hours!), it was one rare of a tutorial which I can actually follow all the way up to the more advanced material and still have working codebase that does the same thing as the demo. It is excellent if you want to learn Vulkan, simply because it doesn't stop at drawing a triangle. It goes all the way to writing a deferred PBR renderer, shadows casting, and even skeletal animations and GUI.

What are some alternatives?

When comparing lwjgl3-demos and vulkanbook you can also consider the following projects:

lwjglbook - Source code of the chapters of the book 3D Game Development with LWJGL 3

Sirius - Game engine powered by LWJGL. It has born by doing this series: https://www.youtube.com/watch?v=VyKE7vz65rY&list=PLtrSb4XxIVbp8AKuEAlwNXDxr99e3woGE

voodoo2d - 👹 2D Java Game Engine built in OpenGL

opsu - opsu! ~ an open-source osu! client

imgui-java - JNI based binding for Dear ImGui

LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

bgfx-minimal-example - Minimal bgfx "hello world" example

vk-bootstrap4j - A java port of vk-bootstrap with LWJGL

JOML - A Java math library for OpenGL rendering calculations

AppRater - AppRater Library for Android