lwjgl3-demos VS lwjglbook

Compare lwjgl3-demos vs lwjglbook and see what are their differences.

lwjglbook

Source code of the chapters of the book 3D Game Development with LWJGL 3 (by lwjglgamedev)
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lwjgl3-demos lwjglbook
1 2
338 115
0.0% -
6.5 5.4
4 months ago about 2 months ago
Java Java
BSD 3-clause "New" or "Revised" License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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lwjgl3-demos

Posts with mentions or reviews of lwjgl3-demos. We have used some of these posts to build our list of alternatives and similar projects.
  • Multi Draw Elements Indirect on LWJGL
    1 project | /r/opengl | 9 Apr 2022
    I've been searching the solution everywhere but without results. I checked a lot of C++ examples and it seemed that everything "was in the right place", I checked also the VoxelGameGL in lwjgl3-demos but it is not so straightforward and it is rendering only cubes, so it is not the same case.

lwjglbook

Posts with mentions or reviews of lwjglbook. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-06.
  • Instancing/Instanced Rendering in LibGDX (3D)
    2 projects | /r/libgdx | 6 Jan 2023
    https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/chapter21/chapter21.html This LWJGL guide provides everything you need to get a good understanding of 3D rendering with OpenGL and covers instanced rendering in chapter 21. The source code is also available on https://github.com/lwjglgamedev/lwjglbook.
  • Java game programming
    1 project | /r/java | 27 Jul 2022
    Back when I was learning game development on java I read this book https://github.com/lwjglgamedev/lwjglbook I think it's a good start.

What are some alternatives?

When comparing lwjgl3-demos and lwjglbook you can also consider the following projects:

vulkanbook - Online book which introduces the main concepts required to write graphics games or any other applications using Vulkan in Java by using the LWJGL library.

pixel-community - High performance and modular Java/Kotlin 2D Game Framework.

voodoo2d - 👹 2D Java Game Engine built in OpenGL

libGDX - Desktop/Android/HTML5/iOS Java game development framework

imgui-java - JNI based binding for Dear ImGui

LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

bgfx-minimal-example - Minimal bgfx "hello world" example

JOML - A Java math library for OpenGL rendering calculations

Koin3D - Koin3D, a java port of Coin3D with LWJGL