lwjglbook VS pixel-community

Compare lwjglbook vs pixel-community and see what are their differences.

lwjglbook

Source code of the chapters of the book 3D Game Development with LWJGL 3 (by lwjglgamedev)
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lwjglbook pixel-community
2 4
115 25
- -
5.4 6.0
about 2 months ago 12 days ago
Java Java
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

lwjglbook

Posts with mentions or reviews of lwjglbook. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-06.
  • Instancing/Instanced Rendering in LibGDX (3D)
    2 projects | /r/libgdx | 6 Jan 2023
    https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/chapter21/chapter21.html This LWJGL guide provides everything you need to get a good understanding of 3D rendering with OpenGL and covers instanced rendering in chapter 21. The source code is also available on https://github.com/lwjglgamedev/lwjglbook.
  • Java game programming
    1 project | /r/java | 27 Jul 2022
    Back when I was learning game development on java I read this book https://github.com/lwjglgamedev/lwjglbook I think it's a good start.

pixel-community

Posts with mentions or reviews of pixel-community. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-13.

What are some alternatives?

When comparing lwjglbook and pixel-community you can also consider the following projects:

lwjgl3-demos - Demo suite for LWJGL 3

imgui-java - JNI based binding for Dear ImGui

libGDX - Desktop/Android/HTML5/iOS Java game development framework

Azurite - Azurite Game Engine is a 2D Java game engine built on top of LWJGL.

LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

terminal-recall - Engine remake for Terminal Velocity and Fury3

JOML - A Java math library for OpenGL rendering calculations

aide - Fast reflection, extended optionals and conditionals

Koin3D - Koin3D, a java port of Coin3D with LWJGL

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com