glm VS assimp

Compare glm vs assimp and see what are their differences.

Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
glm assimp
1 -
119 91
0.8% -
6.8 0.0
6 months ago over 1 year ago
Kotlin COBOL
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glm

Posts with mentions or reviews of glm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-16.

assimp

Posts with mentions or reviews of assimp. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning assimp yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing glm and assimp you can also consider the following projects:

JOML - A Java math library for OpenGL rendering calculations

Vulkan - Examples and demos for the new Vulkan API

gli - jvm gli

imgui - Bloat-free Immediate Mode Graphical User interface for JVM with minimal dependencies (rewrite of dear imgui)

learn-OpenGL

bullet - JVM Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

kotlin-unsigned - unsigned support for Kotlin via boxed types and unsigned operators

glimpse-framework - Glimpse is now further developed as a Kotlin Multiplatform project under glimpse-graphics/glimpse

openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics