kms-glsl
CLI that runs OpenGL fragment shaders using the DRM/KMS Linux kernel subsystem (by astefanutti)
GLSL-PathTracer
A toy physically based GPU path tracer (C++/OpenGL/GLSL) (by knightcrawler25)
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kms-glsl | GLSL-PathTracer | |
---|---|---|
1 | 1 | |
71 | 1,732 | |
- | - | |
5.8 | 3.1 | |
26 days ago | 3 months ago | |
C | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
kms-glsl
Posts with mentions or reviews of kms-glsl.
We have used some of these posts to build our list of alternatives
and similar projects.
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Run WebGL/OpenGL Shader Without Desktop Environment
I stumbled across this project, which seems perfect for my need, but they have
GLSL-PathTracer
Posts with mentions or reviews of GLSL-PathTracer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2020-12-27.
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I’m am an beginner when it comes to openGL, and am thinking about implementation of ray tracing in my engine, and came across compute and mesh shaders. I have a few questions regarding them, so could someone please help me with these?
maybe it's better to start by studying see some good examples such as glsl-path-tracer
What are some alternatives?
When comparing kms-glsl and GLSL-PathTracer you can also consider the following projects:
glmark2 - glmark2 is an OpenGL 2.0 and ES 2.0 benchmark
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html