ecs
Example of Entity Component System in Go (by kelindar)
Svelto.ECS
Svelto ECS C# Entity Component System (by sebas77)
ecs | Svelto.ECS | |
---|---|---|
4 | 2 | |
58 | 1,148 | |
- | - | |
0.0 | 5.8 | |
almost 2 years ago | 23 days ago | |
Go | C# | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ecs
Posts with mentions or reviews of ecs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-03.
- Known "Entity Component Systems" implementations in Go?
- Example of Entity Component System in Go
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GitHub - kelindar/ecs: Example of Entity Component System in Go
Now, over Christmas holidays I've put together a small demo of how an ECS can be done in Go: kelindar/ecs. As I said, it's still very raw but I'm curious if anyone has feedback or finds it useful.
Svelto.ECS
Posts with mentions or reviews of Svelto.ECS.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-28.
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ECS: Why List Components?
For existing libraries (which you can either choose to use, or choose to reference to look at how they implement ideas), maybe you can take a look at the following. I don't have experience with them, so I don't know how well they are implemented nor whether they strictly adhere to data-oriented design practices to get maximum performance, but it's not always strictly necessary to get the best performance out of everything unless you are writing a 3d AAA game with hundreds of thousands or even millions of entities: * Svelto.ECS - A C# ECS * FLECS - Written in C, but it also has a C# binding and it's a pretty well-regarded ECS implementation * ENTT - "Modern C++" ECS implementation * Bevy - a full game engine with a robust ECS implementation, written in Rust and quite modern.
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I'm launching a podcast! Here is the first episode with Sebastiano MandalĂ
He is also the author of the C# ECS framework: Svelto.ECS