keikan VS the-ray-tracer-challenge-racket

Compare keikan vs the-ray-tracer-challenge-racket and see what are their differences.

keikan

An elegant (imo) rendering engine written in Rust. (by slightknack)

the-ray-tracer-challenge-racket

Racket implementations of the ray tracer found in The Ray Tracer Challenge book by Jamis Buck. (by bmitc)
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keikan the-ray-tracer-challenge-racket
1 1
56 2
- -
0.0 1.7
almost 2 years ago 11 months ago
Rust Racket
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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keikan

Posts with mentions or reviews of keikan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-03.
  • The joy of building a ray tracer, for fun, in Rust
    8 projects | news.ycombinator.com | 3 Jan 2022
    Oh, I did something like this a while back as well! Aside from ray tracing, my renderer also supports ray marching, so it can render some cool fractals[1]. Writing path tracers is so much fun, love the write-up!

    [1]: https://github.com/slightknack/keikan#readme

the-ray-tracer-challenge-racket

Posts with mentions or reviews of the-ray-tracer-challenge-racket. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-03.
  • The joy of building a ray tracer, for fun, in Rust
    8 projects | news.ycombinator.com | 3 Jan 2022
    Yes, the book has both implementations of the required functions (for all the complicated ones you need) and tests all written in pseudocode.

    The book is really good. I have a half-finished implementation in F#, and what I find striking is just how close the F# code is to the pseudocode. I have also started an idiomatic port to Racket but have only done the tuples, vector, and point implementations so far. I need to pick these up again.

    https://github.com/bmitc/the-ray-tracer-challenge-fsharp

    https://github.com/bmitc/the-ray-tracer-challenge-racket

    I mean, check this out: https://github.com/bmitc/the-ray-tracer-challenge-fsharp/blo...

    I have also worked through pieces of Ray Tracing in One Weekend (what was referenced in this post). They get you going much faster, but the code is written in C++. I found the translation to a functional style was harder (was just using Racket and F#'s mutability features), whereas the way The Ray Tracer Challenge is laid out and specified, I found it much easier to translate to an idiomatic functional style.

What are some alternatives?

When comparing keikan and the-ray-tracer-challenge-racket you can also consider the following projects:

minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in

lisp-sandbox

raytracer-exp - A simple raytracer built as an exercise to learn some Rust

the-ray-tracer-challenge-fsharp - F# implementation of the ray tracer found in The Ray Tracer Challenge by Jamis Buck

tev - High dynamic range (HDR) image viewer for graphics people

RayTracingWeekend.jl - Ray Tracing in a week-end, implemented in Julia