the-ray-tracer-challenge-racket VS raytracer-exp

Compare the-ray-tracer-challenge-racket vs raytracer-exp and see what are their differences.

the-ray-tracer-challenge-racket

Racket implementations of the ray tracer found in The Ray Tracer Challenge book by Jamis Buck. (by bmitc)

raytracer-exp

A simple raytracer built as an exercise to learn some Rust (by mschaef)
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the-ray-tracer-challenge-racket raytracer-exp
1 1
2 1
- -
1.7 0.0
11 months ago 3 months ago
Racket Rust
- Eclipse Public License 2.0
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the-ray-tracer-challenge-racket

Posts with mentions or reviews of the-ray-tracer-challenge-racket. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-03.
  • The joy of building a ray tracer, for fun, in Rust
    8 projects | news.ycombinator.com | 3 Jan 2022
    Yes, the book has both implementations of the required functions (for all the complicated ones you need) and tests all written in pseudocode.

    The book is really good. I have a half-finished implementation in F#, and what I find striking is just how close the F# code is to the pseudocode. I have also started an idiomatic port to Racket but have only done the tuples, vector, and point implementations so far. I need to pick these up again.

    https://github.com/bmitc/the-ray-tracer-challenge-fsharp

    https://github.com/bmitc/the-ray-tracer-challenge-racket

    I mean, check this out: https://github.com/bmitc/the-ray-tracer-challenge-fsharp/blo...

    I have also worked through pieces of Ray Tracing in One Weekend (what was referenced in this post). They get you going much faster, but the code is written in C++. I found the translation to a functional style was harder (was just using Racket and F#'s mutability features), whereas the way The Ray Tracer Challenge is laid out and specified, I found it much easier to translate to an idiomatic functional style.

raytracer-exp

Posts with mentions or reviews of raytracer-exp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-03.
  • The joy of building a ray tracer, for fun, in Rust
    8 projects | news.ycombinator.com | 3 Jan 2022
    I took a bit of time over the summer to familiarize myself with the language by writing a (super simple) ray tracer.

    https://github.com/mschaef/rust-rt

    After spending as much time lately as I have in Scala and Python, my immediate reaction to Rust was quite positive. Python has performance issues from 1985 and the build ecosystem seems borderline chaotic. (Made me seriously miss Maven, etc.) Scala seems a lot like C++ - an amazing intellectual accomplishment, a great place to spend all of your time, but not so good as a part time language. (I spend a bunch of my time in Scala mentally expanding out shorthand notation the way I might be mentally macroexpanding in a Lisp.)

    Rust, in contrast, seems to have struck a nice balance between expressive power and runtime performance. Expressively, it has a lot of what I like about Scala with a syntax that makes more sense to my C-style upbringing. Performance seems to be everything I'd expect from the fully compiled language that it is. (In terms of performance, there's no way Python would've let me get away with some of what I got away with in my Rust ray tracer.)

    Given that the language gave such a positive initial impression, the questions I still have are more about what it feels like in the large. ie: Working with a significantly sized team jointly on a codebase that might last 1, 5, 10 or more years. (Even then, I'm pretty optimistic.)

What are some alternatives?

When comparing the-ray-tracer-challenge-racket and raytracer-exp you can also consider the following projects:

lisp-sandbox

minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in

the-ray-tracer-challenge-fsharp - F# implementation of the ray tracer found in The Ray Tracer Challenge by Jamis Buck

tev - High dynamic range (HDR) image viewer for graphics people

RayTracingWeekend.jl - Ray Tracing in a week-end, implemented in Julia

keikan - An elegant (imo) rendering engine written in Rust.