the-ray-tracer-challenge-racket VS minifb

Compare the-ray-tracer-challenge-racket vs minifb and see what are their differences.

the-ray-tracer-challenge-racket

Racket implementations of the ray tracer found in The Ray Tracer Challenge book by Jamis Buck. (by bmitc)

minifb

MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in (by emoon)
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the-ray-tracer-challenge-racket minifb
1 10
2 924
- -
1.7 2.8
11 months ago 8 months ago
Racket C
- MIT License
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the-ray-tracer-challenge-racket

Posts with mentions or reviews of the-ray-tracer-challenge-racket. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-03.
  • The joy of building a ray tracer, for fun, in Rust
    8 projects | news.ycombinator.com | 3 Jan 2022
    Yes, the book has both implementations of the required functions (for all the complicated ones you need) and tests all written in pseudocode.

    The book is really good. I have a half-finished implementation in F#, and what I find striking is just how close the F# code is to the pseudocode. I have also started an idiomatic port to Racket but have only done the tuples, vector, and point implementations so far. I need to pick these up again.

    https://github.com/bmitc/the-ray-tracer-challenge-fsharp

    https://github.com/bmitc/the-ray-tracer-challenge-racket

    I mean, check this out: https://github.com/bmitc/the-ray-tracer-challenge-fsharp/blo...

    I have also worked through pieces of Ray Tracing in One Weekend (what was referenced in this post). They get you going much faster, but the code is written in C++. I found the translation to a functional style was harder (was just using Racket and F#'s mutability features), whereas the way The Ray Tracer Challenge is laid out and specified, I found it much easier to translate to an idiomatic functional style.

minifb

Posts with mentions or reviews of minifb. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-12.

What are some alternatives?

When comparing the-ray-tracer-challenge-racket and minifb you can also consider the following projects:

lisp-sandbox

winit - Window handling library in pure Rust

the-ray-tracer-challenge-fsharp - F# implementation of the ray tracer found in The Ray Tracer Challenge by Jamis Buck

SDL - Simple Directmedia Layer

tev - High dynamic range (HDR) image viewer for graphics people

raytracer-exp - A simple raytracer built as an exercise to learn some Rust

RayTracingWeekend.jl - Ray Tracing in a week-end, implemented in Julia

microui - A tiny immediate-mode UI library

libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.

deno-canvas - Canvas API for Deno, ported from canvaskit-wasm (Skia).

deno_sdl2 - SDL2 module for Deno