- the-ray-tracer-challenge-racket VS lisp-sandbox
- the-ray-tracer-challenge-racket VS the-ray-tracer-challenge-fsharp
- the-ray-tracer-challenge-racket VS tev
- the-ray-tracer-challenge-racket VS RayTracingWeekend.jl
- the-ray-tracer-challenge-racket VS minifb
- the-ray-tracer-challenge-racket VS raytracer-exp
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the-ray-tracer-challenge-fsharp
F# implementation of the ray tracer found in The Ray Tracer Challenge by Jamis Buck
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the-ray-tracer-challenge-racket reviews and mentions
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The joy of building a ray tracer, for fun, in Rust
Yes, the book has both implementations of the required functions (for all the complicated ones you need) and tests all written in pseudocode.
The book is really good. I have a half-finished implementation in F#, and what I find striking is just how close the F# code is to the pseudocode. I have also started an idiomatic port to Racket but have only done the tuples, vector, and point implementations so far. I need to pick these up again.
https://github.com/bmitc/the-ray-tracer-challenge-fsharp
https://github.com/bmitc/the-ray-tracer-challenge-racket
I mean, check this out: https://github.com/bmitc/the-ray-tracer-challenge-fsharp/blo...
I have also worked through pieces of Ray Tracing in One Weekend (what was referenced in this post). They get you going much faster, but the code is written in C++. I found the translation to a functional style was harder (was just using Racket and F#'s mutability features), whereas the way The Ray Tracer Challenge is laid out and specified, I found it much easier to translate to an idiomatic functional style.
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