jpexs-decompiler
UEViewer
jpexs-decompiler | UEViewer | |
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98 | 59 | |
4,297 | 2,269 | |
- | - | |
9.5 | 3.0 | |
5 days ago | about 2 months ago | |
Java | C++ | |
GNU General Public License v3.0 only | MIT License |
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jpexs-decompiler
- Arqueología Tech: Roleplay un juego de cartas hecho en Visual Basic 6
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I want to learn how to data mine games I enjoy, such as Animal Jam Classic, but I’m not sure where to start.
If you're lucky, the developers will have used a standard format to store their assets and you can just use an existing asset extractor to do the dirty work for you: Unreal, Unity, and Flash (.swf) are some of the most popular ones.
- JPEXS SWF Decompiler v19.0.0
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Flash Museum – explore more than 130k flash games and animations
I recently found an awesome flash decompiler[0] and used it to get around site-locking on some swfs I downloaded years ago.
Some swfs require files from the sites they are hosted on but I downloaded them and modified the swfs to find these files on a local server instead.
So cool being able to modify the source code whereas back in the day I had to rely on hex editing to invert conditionals.
[0] https://github.com/jindrapetrik/jpexs-decompiler
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Viewing swf files?
jindrapetrik/jpexs-decompiler: JPEXS Free Flash Decompiler (github.com)
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How to decompile 500 swf files?
JPEXS ffDec is amazing for decompiling them: https://github.com/jindrapetrik/jpexs-decompiler/releases
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How do I extract sound files from an archived .swf site?
You can use "inspect element" on the page in Chrome to find the swf. Once you've got it, you can use JPEXS to dump the sound files.
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Can anyone help me extract the files separately from this game please?
For future reference, you can also extract contents of SWF files using the free program ffDec.
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How do I extract assets from a downloadable flash game?
but if anyone finds this and is curious, JPEXS decompiler is by far the best option. https://github.com/jindrapetrik/jpexs-decompiler
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Mod Help: Change Loading Screen Image
I wanted to change the art that is displayed on the loading screen and wanted to ask if I'm doing it the right way. So far the instructions I've found have directed me to use something called UNREALPAK to unpack the Game.pak file, then look for the loadingScreen.swf file and decompile it with this program. After that I should be able to replace the image and, I assume, recompile and repack the loadingScreen.swf and Game.pak files respectively. Does this sound right? If so, where do I find the "UNREALPAK" tool/program? Is there a better tool/program to use for decompiling the loadingScreen.swf file? And if this isn't the correct process, would anyone be able to help me determine the best way to do this? Any help would be appreciated.
UEViewer
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I want to learn how to data mine games I enjoy, such as Animal Jam Classic, but I’m not sure where to start.
If you're lucky, the developers will have used a standard format to store their assets and you can just use an existing asset extractor to do the dirty work for you: Unreal, Unity, and Flash (.swf) are some of the most popular ones.
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Does anyone know how to extract texture files from Infinite?
Many people use UE Viewer. sm
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3D models
There are posts about getting models somewhat on the regular, any amount of searching nets you the answer, ironically some of them by me. Get umodel and simply overwrite the auto game detection to smite and point the game path to wherever you have smite installed "SMITE\BattleGame\CookedPCConsole". From there just select whichever gods files you are looking for, beware that the upks only contain a extremely low quality dummy texture.
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Celebrating the 5th Anniversary of the Westworld Season 2 Soundtrack!
To assist you in extracting Unreal Engine files, you can use the Unreal Extraction Tool developed by Gildor: Unreal Extraction Tool.
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Anyone have experience with data mining/ripping files?
Export models/animations: https://www.gildor.org/en/projects/umodel Key and Version: https://www.gildor.org/smf/index.php?topic=3393.0 Importing Models and Animations into Blender: https://github.com/Befzz/blender3d\_import\_psk\_psa/releases/tag/v2.8.3
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Where can I found Smite assets ?
You gonna have to extract them yourself with umodel. Open the program, select to overwrite game detection setting the engine to unreal 3 and smite from the game list. The game file path is the CookedPCConsole folder wherever you have smite installed. (example F:\SteamLibrary\SteamApps\common\SMITE\BattleGame\CookedPCConsole)
- UT4 Shock rifle model for 3d print.
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FAQ
I extract models and textures from Deadbydaylight and Deep Rock Galatic using UE Viewer and import them using this Add-on.
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Grunt Killer
I extract the models from the game with UE Viewer, and use this add-on to import them into Blender. The Textures for the most part (the tattoos are also extracted and for some materials like the skin I just use shaders) are painted and UV edited by me.
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Here's a script for importing Deus Ex level textures into Blender
1: You must already have the DX1 textures in a loose file format recognized by Blender (.png, .dds, .tga, ect.). They need to otherwise retain their original names. The textures can be acquired via UModel/UE Viewer. New Vision textures will work also.
What are some alternatives?
Recaf - The modern Java bytecode editor
FModel - Unreal Engine Archives Explorer
ruffle - A Flash Player emulator written in Rust
vgm_ripping - Sources for game music ripping tools
vscode-as3mxml - ActionScript & MXML language extension for Visual Studio Code. Develop apps for Adobe AIR, Adobe Flash Player, or Apache Royale.
u4pak - unpack, pack, list, check and mount Unreal Engine 4 .pak archives
jadx - Dex to Java decompiler
UE4-Binary-Builder - An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source. [Moved to: https://github.com/ryanjon2040/Unreal-Binary-Builder]
bytecode-viewer - A Java 8+ Jar & Android APK Reverse Engineering Suite (Decompiler, Editor, Debugger & More)
UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
cheerpx-flash - CheerpX for Flash - extend the life of Flash applications thanks to HTML5 virtualization
HoudiniEngineForUnreal - Houdini Engine Plugin for Unreal Engine.