JavaCPP
sol2
JavaCPP | sol2 | |
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8 | 20 | |
4,389 | 3,964 | |
0.9% | - | |
6.8 | 3.5 | |
about 1 month ago | 22 days ago | |
Java | C++ | |
GNU General Public License v3.0 or later | MIT License |
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JavaCPP
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Any library you would like to recommend to others as it helps you a lot? For me, mapstruct is one of them. Hopefully I would hear some other nice libraries I never try.
JavaCPP and presets for working with JNI
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JDK 19 released
In the meantime you might want to check out JavaCPP: https://github.com/bytedeco/javacpp
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How can I use K/N with C++?
Maybe you can use JavaCPP?
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Does Java 18 finally have a better alternative to JNI?
Here is the code for JNI, which uses the prebuilt JavaCPP library to call the getpid function. We don't have to write all the manual C binding code and rituals as the JavaCPP library already does it.
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JEP 419: Foreign Function and Memory API
Javacpp is the best ffi library of all https://github.com/bytedeco/javacpp
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If it gets better w age, will java become compatible for machine learning and data science?
As for our approach, we maintain a library called javacpp: https://github.com/bytedeco/javacpp which proves a python wheel like experience where we distribute natively optimized c/c++ code (and even cuda accelerated code) as jar files on maven central. We also are able to develop with a python like experience by passing pointers around and other low level constructs directly allowing optimizations that you typically only get in c/c++.
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CXX - Safe interop between Rust and C++
https://github.com/bytedeco/javacpp
* it maps naturally and efficiently many common features afforded by the C++ language and often considered problematic, including overloaded operators, class and function templates, callbacks through function pointers, function objects (aka functors), virtual functions and member function pointers, nested struct definitions, variable length arguments, nested namespaces, large data structures containing arbitrary cycles, virtual and multiple inheritance, passing/returning by value/reference/string/vector, anonymous unions, bit fields, exceptions, destructors and shared or unique pointers (via either try-with-resources or garbage collection), and documentation comments*
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An article on how to use C++ for cross-platform development
I did not try myself, but for JNI maybe this could make lives easier? https://github.com/bytedeco/javacpp
sol2
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Any tips for how to make moddable games?
As someone said, make the game data-driven is a good first step but I will say, also have some sort of way to add additional game logic. For C++ games, lua is really easy to embed the interpreter in your C++ binary, read in the files from a directory (like /mods) with the C++ filesystem api new in C++17, and it's very easy to use SoL to write an API for lua specific to your game. Many games use lua in this way and it's probably the most common mod path setup.
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Script Interoperability
I've only ever done this from C++, but it's using the same lua C library, so should be durable from C as well. You can look up how sol2 or any other wrapper libraries do it.
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Need help trying to embed lua in c++
Consider sol2
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CBN Changelog: December 3, 2022. Improved LUA support in progress!
This version relies on a Lua C++ wrapper called sol2 to hide Lua stack management from the developer, so creating new bindings can be done by adding a few lines of human-readable C++. It still has to be done manually, but at least sol2 is able to automatically figure out types of objects being bound, so it's not much different from our de-/serialization code.
- RTS programming game where you write real C++ code to control your player.
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why?
Here's an example: sol2
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Tools for rolling your own engine
Here is link number 2 - Previous text "Sol"
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Storing pointers to C++ data in Lua in a type-safe-ish manner that are comparable on the Lua side.
Have you considered using sol2? https://github.com/ThePhD/sol2 Or if you don't want to switch over, you can at least look at their code and see how they handle this.
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jluna: a new Julia <-> C++ Wrapper
It is half of a pun as I was inspired by [sol3](https://github.com/ThePhD/sol2) which is a lua <-> c++ wrapper. Sol means sun and the julia c-api prefixes all it's functions with jl, luna means moon so it is pronounced "jay luna"
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A new C++ <-> Julia Wrapper: jluna
If you want to be portable I'd recommend C++ and Lua, I used those for years and it runs on everything and there's this most amazing wrapper API which was a huge inspiration
What are some alternatives?
JNA - Java Native Access
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
SWIG - SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.
ChaiScript - Embedded Scripting Language Designed for C++
JNR - Java Abstracted Foreign Function Layer
pybind11 - Seamless operability between C++11 and Python
Cython - The most widely used Python to C compiler
cppimport - Import C++ files directly from Python!
Wren - The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
djinni
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